yquake2remaster/src/common
Denis Pauk 31c09bca3c Left CMod_LoadSubmodels with static allocation
Subcmodel is still statically allocated as big
ammount of code expect to access it after model cleanup
2023-10-09 00:00:02 +03:00
..
header Reuse Mod_LoadVisibility between renders and collision code 2023-10-08 18:43:36 +03:00
shared make input parameters consts in shared.c where possible 2023-09-22 22:47:31 +03:00
unzip Replace zlib dependency by miniz single header library. 2018-08-10 10:24:25 +02:00
argproc.c "constifying" where underlying C calls expect compile time constants. 2023-09-16 18:16:52 +02:00
clientserver.c "constifying" where underlying C calls expect compile time constants. 2023-09-16 18:16:52 +02:00
cmdparser.c Make all names in game interface const where possible 2023-09-22 00:58:40 +03:00
cmodels.c Reuse Mod_LoadVisibility between renders and collision code 2023-10-08 18:43:36 +03:00
collision.c Left CMod_LoadSubmodels with static allocation 2023-10-09 00:00:02 +03:00
crc.c Initial server model load code with hunk alloc 2023-10-08 00:47:53 +03:00
cvar.c sync usage r_dynamic and r_dynamic 2023-10-07 18:08:33 +03:00
filesystem.c Make all names in render interface const 2023-09-21 23:40:45 +03:00
frame.c Show correct replacement for gl_lightmap cvar 2023-08-26 19:18:24 -04:00
glob.c Cleanup and reformat. 2012-06-07 15:40:58 +02:00
md4.c Initial server model load code with hunk alloc 2023-10-08 00:47:53 +03:00
movemsg.c Make all names in game interface const where possible 2023-09-22 00:58:40 +03:00
netchan.c silencing static analysis warnings. 2023-01-31 06:47:04 +00:00
pmove.c Fix indention 2014-08-24 10:26:50 +02:00
szone.c Make all names in game interface const where possible 2023-09-22 00:58:40 +03:00
zone.c Fixes for PVS Studio warnings: most of src/common/ 2019-07-21 03:14:21 +02:00