Yamagi Burmeister
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f9837b9130
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Initialize variables (they may be used uninitialzed further down below)
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2012-06-01 17:59:00 +02:00 |
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Yamagi Burmeister
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0e1520d29a
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Remove dead code and assignments
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2012-06-01 17:05:40 +02:00 |
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Christoph Mallon
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ab034114b4
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Whitespace fixes.
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2012-04-30 08:25:59 +02:00 |
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Yamagi Burmeister
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92da6ed580
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Hind retexturing support behind RETEXTURE
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2012-04-25 08:59:40 +00:00 |
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Yamagi Burmeister
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57b06a8bcf
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Implement retexturing for PCX files
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2012-03-12 09:54:04 +00:00 |
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Yamagi Burmeister
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d0133509e1
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Provide the gl_retexturing CVAR to switch retexturing off. Default is
"1", retexturing enabled.
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2012-03-12 09:31:33 +00:00 |
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Yamagi Burmeister
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43fcc8eb99
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Scale the replacement textures to the size of the original texture
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2012-03-12 08:53:22 +00:00 |
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Yamagi Burmeister
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9edf27f103
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Reactor yesterdays work
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2012-03-12 08:11:22 +00:00 |
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Daniel Gibson
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1d8109cbbc
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Work in progress version of the retexterung support. The next step is to alter
r_LoadPic, so that it accepts realwidth and realheight as additional arguments
and uses them to manipualte image after uploading it into the vram.
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2012-03-11 19:01:49 +00:00 |
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Daniel Gibson
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441c988b31
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- Add JPEG support
- Refactor call to LoadTGA so it returns image_t * directly
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2012-03-11 16:50:57 +00:00 |
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Yamagi Burmeister
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55f51eb680
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Add support for anisotropic filtering
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2011-10-17 10:43:48 +00:00 |
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Yamagi Burmeister
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6db456587c
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Schreibe das Hardwaregamma auf X11 um :)
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2010-10-25 15:57:39 +00:00 |
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Yamagi Burmeister
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95d7d43695
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Füge Overbrightbits ein
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2010-10-25 13:21:52 +00:00 |
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Yamagi Burmeister
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40a91572e0
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Baue Texturen auf Basis ner Palette wieder ein
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2010-10-25 12:55:59 +00:00 |
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Yamagi Burmeister
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6847b33cb5
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Füge Multitexturing ein. Dies funktioniert (natürlich) nicht mir Mesa3D
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2010-10-25 12:33:55 +00:00 |
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Yamagi Burmeister
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d59ab83f0d
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Benenne gl_image.c zu r_image.c um
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2010-10-22 09:18:23 +00:00 |
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