Commit graph

3789 commits

Author SHA1 Message Date
Denis Pauk
d2468c9b66 Share Mod_LoadQBSPMarksurfaces between renders 2023-10-07 16:13:48 +03:00
Denis Pauk
d6de468c49 Share Mod_LoadQBSPNodes between renders 2023-10-07 15:24:02 +03:00
Denis Pauk
1121407e39 Share Mod_LoadQBSPLeafs between renders 2023-10-07 15:11:42 +03:00
Denis Pauk
073f9896f4 Share Mod_LoadBSPXDecoupledLM between renders 2023-10-07 14:11:28 +03:00
Denis Pauk
9b235a1711 Share Mod_CalcSurfaceExtents between renders 2023-10-07 14:04:17 +03:00
Denis Pauk
3b7170c4bd Share SetSurfaceLighting between renders 2023-10-07 13:36:15 +03:00
Denis Pauk
38cbdaf00a Apply BSPX_LightGridValue in R_LightPoint 2023-10-07 03:08:26 +03:00
Denis Pauk
f81e339efc R_LightPoint: share between renders 2023-10-07 01:41:18 +03:00
Denis Pauk
262a1ee5ef vk: Prepare to share R_LightPoint 2023-10-07 01:21:19 +03:00
Denis Pauk
0311194305 soft: Prepare to share R_LightPoint 2023-10-07 00:22:30 +03:00
Denis Pauk
22095bb832 gl4: Prepare to share R_LightPoint 2023-10-06 23:47:10 +03:00
Denis Pauk
b0835a92e6 gl3: Prepare to share R_LightPoint 2023-10-06 23:36:38 +03:00
Denis Pauk
7fd23f07db gl1: Prepare to share R_LightPoint 2023-10-06 23:15:53 +03:00
Denis Pauk
8f5a40710b R_RecursiveLightPoint: Share part of light logic 2023-10-06 18:38:24 +03:00
Denis Pauk
a381c9dc5d gl1,gl3,gl4,vk: Reuse mpoly_t 2023-10-06 01:27:43 +03:00
Denis Pauk
821490bbbd Prepare for reuse mpoly with mvtx_t/glvk_vtx_t 2023-10-05 22:42:56 +03:00
Denis Pauk
a567201160 gl3,gl4.6: Reuse mvtx_t 2023-10-05 19:41:45 +03:00
Denis Pauk
21ceb16de4 Move BSPX lighting code to shared code 2023-10-05 19:24:15 +03:00
Denis Pauk
4a3dbb22d9 Add new commands description 2023-10-05 01:31:25 +03:00
Shpoike
a87c9a0cd8 Initial port of BSPX lights
0eeb410ce0
2023-10-05 01:30:54 +03:00
Denis Pauk
f2393a2e34 Fix load mguhub
Need dynamic allocation and additional checks for array sizes,
looks like overflow in mgu4m3, mgu5m2.
2023-10-04 00:30:26 +03:00
Denis Pauk
c3cd2d5aeb Show load timings 2023-10-03 23:06:54 +03:00
Denis Pauk
13b4d324d0 Rename IBSQ -> QBSP 2023-10-03 01:05:16 +03:00
Denis Pauk
1572b5ff2d gl1,vk: Share msurface_r/mpoly_t definition 2023-10-02 23:17:24 +03:00
Denis Pauk
c916e56d2d Reuse r_showtris in renders 2023-10-02 22:37:35 +03:00
Denis Pauk
67e892f186 Sync R_RecursiveLightPoint implementation between renders 2023-10-02 14:58:20 +03:00
Daniel Svensson
ee757f4100 ref_gl4: LIGHTMAPS: Add support for LMSHIFT.
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-10-02 14:41:52 +03:00
Denis Pauk
583164f7a5 Add listlights command 2023-10-01 18:42:54 +03:00
Denis Pauk
441bb2a3ca vk,soft: Fix license header. 2023-10-01 14:16:02 +03:00
Denis Pauk
d968cd959c Share R_BoundPoly code 2023-10-01 13:48:08 +03:00
Denis Pauk
83238d65b8 Add maps status 2023-10-01 13:21:59 +03:00
Denis Pauk
27f029dcb7 Add .ent files hash checks #4 2023-10-01 00:13:53 +03:00
Denis Pauk
6d7ca26df2 cl_view: clean full screen line 2023-09-30 17:44:36 +03:00
Denis Pauk
ea3667ae9c show count of submodels and radius of model 2023-09-30 16:30:18 +03:00
Denis Pauk
0c578322ec soft: Load IBSQ map format 2023-09-29 00:45:15 +03:00
Denis Pauk
3458354d84 soft: remove R_NewMap 2023-09-28 23:39:04 +03:00
Denis Pauk
4a144ddec9 gl3: sync code structure with gl1 and BSPX load
BSPX just loaded without real usage of light maps
2023-09-28 00:31:43 +03:00
Denis Pauk
787e65fda4 soft: sync code structure with gl1 and BSPX load
BSPX just loaded without real usage of light maps
2023-09-28 00:21:19 +03:00
Denis Pauk
e0f4da0103 gl1,gl3,vk: sync code structure 2023-09-26 00:58:06 +03:00
Denis Pauk
c4a31e42c9 ref_gl3: Load IBSQ map format 2023-09-26 00:35:33 +03:00
Denis Pauk
5ab77f1a69 Enable quake3 like 'set' commands 2023-09-25 00:26:01 +03:00
Denis Pauk
8d646adb90 Merge remote-tracking branch 'base/master' into rerelease 2023-09-22 22:57:40 +03:00
Denis Pauk
bce1d70186 make input parameters consts in shared.c where possible 2023-09-22 22:47:31 +03:00
Denis Pauk
97967c37c1 DrawAltString const fix 2023-09-22 01:09:07 +03:00
Denis Pauk
ff70128bb9 Make all names in game interface const where possible 2023-09-22 00:58:40 +03:00
Denis Pauk
2274e86481 Make all names in render interface const 2023-09-21 23:40:45 +03:00
Denis Pauk
ddf31c962c Add OpenGL 4.6 to video menu 2023-09-20 01:34:00 +03:00
atsb
637933a23c Add the OpenGL 4.6 renderer for YQ2
https://github.com/yquake2/ref_gl4
2023-09-20 01:23:22 +03:00
Denis Pauk
7c4a06320a Sync gl1 and vk code style 2023-09-19 00:09:59 +03:00
Denis Pauk
6079adae75 Add support with several separate meshes for body parts
FM models has several meshes for different body parts, where
command lsit has section with different length sum of which equal
to total command count.
2023-09-18 23:53:46 +03:00