Yamagi Burmeister
03098715ee
Rename gl_custom* to r_custom*.
2018-01-09 09:25:29 +01:00
Yamagi Burmeister
ae9d7e397f
Rename gl_*scale to r_*scale.
2018-01-09 09:19:39 +01:00
Yamagi Burmeister
226e5922b9
Rename cl_drawfps to cl_showfps, to be consistent with other cvar.
...
And ensure that a nice message is printed to the console if anyone
enters the old cvar.
2018-01-06 16:26:28 +01:00
Yamagi Burmeister
86649ebdac
Mention crosshairscale in the cvarlast.md.
2017-06-21 10:22:29 +02:00
Daniel Gibson
23ea2ea034
GL3: Square particles with cvar gl3_particle_square
...
if that cvar is set to 1, particles aren't rendered as nice circles, but
as squares, like in the software renderer or in Quake1.
Also documented it in cvarlist.md and fixed some typos there
2017-06-20 18:31:32 +02:00
Yamagi Burmeister
a6704af878
Add al_driver and gl_nolerp_list to the cvarlist.md
2017-06-06 17:48:51 +02:00
Daniel Gibson
6e6c90bd8c
cvarlist: fix some typos
2017-05-25 17:28:28 +02:00
Daniel Gibson
809246ca92
Revamp cvar list (split up in sections, improve gl_*/gl3_* descriptions)
2017-05-25 13:59:10 +02:00
Yamagi Burmeister
346b841e72
Fox whitespace errors.
2017-05-25 10:21:16 +02:00
Yamagi Burmeister
f02bd475bd
Add a list off (nearly) all added console variables and their meaning.
2017-05-25 10:07:33 +02:00