README: don't pretend we provide OSX binaries

This commit is contained in:
Daniel Gibson 2016-05-20 01:27:54 +02:00
parent 6f64efbd17
commit ae2ebab17e
1 changed files with 4 additions and 3 deletions

7
README
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@ -342,12 +342,13 @@ now ready.
3.6 Compiling 3.6 Compiling
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Compiling Yamagi Quake II from source is unnecessary as long as you will not If you want to compile Yamagi Quake II on OS X follow these steps:
use the github version or want to develop on OS X. If you really want to
compile Yamagi Quake II by yourself follow these steps:
1. Make sure that you've installed XCode with the "Unix Develoment Tools". 1. Make sure that you've installed XCode with the "Unix Develoment Tools".
Depending on your OS X version the name of these can be different. Depending on your OS X version the name of these can be different.
At least on OS X 10.11 El Capitan it should be sufficient to enter "clang" in a
Terminal to be prompted for installation of the commandline development tools;
full XCode is not needed there.
2. Install dependencies using Homebrew (http://brew.sh). Once you have Homebrew 2. Install dependencies using Homebrew (http://brew.sh). Once you have Homebrew
installed, run the following commands from the terminal to install dependencies: installed, run the following commands from the terminal to install dependencies:
brew install sdl2 --universal brew install sdl2 --universal