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Disable gl_ext_multitexturing by default.
Multitexturing was enabled by default in 0f7b422
. It gives a small but
on todays hardware neglectable performance boost, but caused several
problems over the years. For example gl_showtris doesn't work with it
and there's at least one render glitch in city3.bsp.
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@ -1187,7 +1187,7 @@ R_Register(void)
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gl_ext_swapinterval = Cvar_Get("gl_ext_swapinterval", "1", CVAR_ARCHIVE);
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gl_ext_palettedtexture = Cvar_Get("gl_ext_palettedtexture", "0", CVAR_ARCHIVE);
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gl_ext_multitexture = Cvar_Get("gl_ext_multitexture", "1", CVAR_ARCHIVE);
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gl_ext_multitexture = Cvar_Get("gl_ext_multitexture", "0", CVAR_ARCHIVE);
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gl_ext_pointparameters = Cvar_Get("gl_ext_pointparameters", "1", CVAR_ARCHIVE);
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gl_ext_compiled_vertex_array = Cvar_Get("gl_ext_compiled_vertex_array", "1", CVAR_ARCHIVE);
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gl_ext_mtexcombine = Cvar_Get("gl_ext_mtexcombine", "1", CVAR_ARCHIVE);
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