mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-24 21:41:10 +00:00
Update CHANGELOG for 'Group draw call in GL1.'
This commit is contained in:
parent
85ca97192d
commit
824cd9c034
1 changed files with 2 additions and 1 deletions
|
@ -16,7 +16,6 @@ Quake II 8.30 to 8.40:
|
|||
`gl1_multitexture`, enabled by default. (by protocultor)
|
||||
- Optimize dynamic lights and texture allocation in the OpenGL 1.4
|
||||
renderer. (by protocultor)
|
||||
- Support big lightmaps in the OpenGL 1.4 renderer. (by protocultor)
|
||||
- Implement gyro tightening for gamepads and joysticks. (by protocultor)
|
||||
- Support long player skin names. (by 0lvin)
|
||||
- Add a very simple download filter. Files ending in .dll, .dylib and
|
||||
|
@ -24,6 +23,8 @@ Quake II 8.30 to 8.40:
|
|||
- Don't load OpenAL and cURL libraries if thy are configured with a full
|
||||
or relative path.
|
||||
- Work around naggy help icons. (by BjossiAlfreds)
|
||||
- Group draw call in GL1. This yields huge performance gains on slow
|
||||
GPUs. (by protocultor)
|
||||
|
||||
Quake II 8.20 to 8.30:
|
||||
- Use the same image loading code in all renderers. (by 0lvin)
|
||||
|
|
Loading…
Reference in a new issue