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https://github.com/yquake2/yquake2remaster.git
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Merge pull request #1125 from apartfromtime/menu-stack
Menu: minor code refactor
This commit is contained in:
commit
85ca97192d
3 changed files with 147 additions and 61 deletions
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@ -63,6 +63,8 @@ typedef struct _tag_menuframework
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const char *statusbar;
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void (*draw)(void);
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const char *(*key)(int k);
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void (*cursordraw)(struct _tag_menuframework *m);
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} menuframework_s;
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@ -135,6 +137,8 @@ typedef struct
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menucommon_s generic;
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} menuseparator_s;
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void M_PushMenu(menuframework_s* menu);
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qboolean Field_Key(menufield_s *field, int key);
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void Menu_AddItem(menuframework_s *menu, void *item);
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@ -59,7 +59,7 @@ static void M_Menu_JoinServer_f(void);
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static void M_Menu_AddressBook_f(void);
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static void M_Menu_StartServer_f(void);
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static void M_Menu_DMOptions_f(void);
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static void M_Menu_Video_f(void);
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void M_Menu_Video_f(void);
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static void M_Menu_Options_f(void);
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static void M_Menu_Keys_f(void);
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static void M_Menu_Joy_f(void);
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@ -71,9 +71,6 @@ void M_Menu_Credits(void);
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qboolean m_entersound; /* play after drawing a frame, so caching won't disrupt the sound */
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void (*m_drawfunc)(void);
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const char *(*m_keyfunc)(int key);
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/* Maximal number of submenus */
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#define MAX_MENU_DEPTH 8
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@ -84,6 +81,7 @@ typedef struct
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} menulayer_t;
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menulayer_t m_layers[MAX_MENU_DEPTH];
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menulayer_t m_active; /* active menu layer */
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int m_menudepth;
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static qboolean
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@ -113,11 +111,11 @@ M_Banner(char *name)
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void
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M_ForceMenuOff(void)
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{
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m_drawfunc = NULL;
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m_keyfunc = NULL;
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cls.key_dest = key_game;
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m_active.draw = NULL;
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m_active.key = NULL;
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m_menudepth = 0;
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Key_MarkAllUp();
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Key_MarkAllUp();
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Cvar_Set("paused", "0");
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}
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@ -133,8 +131,8 @@ M_PopMenu(void)
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m_menudepth--;
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m_drawfunc = m_layers[m_menudepth].draw;
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m_keyfunc = m_layers[m_menudepth].key;
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m_active.draw = m_layers[m_menudepth].draw;
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m_active.key = m_layers[m_menudepth].key;
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if (!m_menudepth)
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{
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@ -166,12 +164,17 @@ M_PopMenu(void)
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* to the stack and make the requested menu the menu in
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* flight.
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*/
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static void
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M_PushMenu(void (*draw)(void), const char *(*key)(int))
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void
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M_PushMenu(menuframework_s* menu)
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{
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int i;
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int alreadyPresent = 0;
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if (menu == NULL)
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{
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return;
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}
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if ((Cvar_VariableValue("maxclients") == 1) &&
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Com_ServerState())
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{
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@ -194,22 +197,23 @@ M_PushMenu(void (*draw)(void), const char *(*key)(int))
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/* if this menu is already open (and on top),
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close it => toggling behaviour */
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if ((m_drawfunc == draw) && (m_keyfunc == key))
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if ((m_active.draw == menu->draw) &&
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(m_active.key == menu->key))
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{
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M_PopMenu();
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return;
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M_PopMenu();
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return;
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}
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/* if this menu is already present, drop back to
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that level to avoid stacking menus by hotkeys */
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for (i = 0; i < m_menudepth; i++)
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{
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if ((m_layers[i].draw == draw) &&
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(m_layers[i].key == key))
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{
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alreadyPresent = 1;
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break;
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}
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if ((m_layers[i].draw == menu->draw) &&
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(m_layers[i].key == menu->key))
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{
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alreadyPresent = 1;
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break;
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}
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}
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/* menu was already opened further down the stack */
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@ -224,12 +228,12 @@ M_PushMenu(void (*draw)(void), const char *(*key)(int))
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return;
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}
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m_layers[m_menudepth].draw = m_drawfunc;
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m_layers[m_menudepth].key = m_keyfunc;
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m_layers[m_menudepth].draw = m_active.draw;
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m_layers[m_menudepth].key = m_active.key;
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m_menudepth++;
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m_drawfunc = draw;
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m_keyfunc = key;
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m_active.draw = menu->draw;
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m_active.key = menu->key;
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m_entersound = true;
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@ -771,7 +775,10 @@ M_Menu_Main_f(void)
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}
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}
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M_PushMenu(M_Main_Draw, M_Main_Key);
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s_main.draw = M_Main_Draw;
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s_main.key = M_Main_Key;
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M_PushMenu(&s_main);
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}
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/*
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@ -873,7 +880,10 @@ static void
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M_Menu_Multiplayer_f(void)
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{
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Multiplayer_MenuInit();
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M_PushMenu(Multiplayer_MenuDraw, Multiplayer_MenuKey);
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s_multiplayer_menu.draw = Multiplayer_MenuDraw;
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s_multiplayer_menu.key = Multiplayer_MenuKey;
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M_PushMenu(&s_multiplayer_menu);
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}
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/*
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@ -1140,7 +1150,10 @@ static void
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M_Menu_Keys_f(void)
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{
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Keys_MenuInit();
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M_PushMenu(Keys_MenuDraw, Keys_MenuKey);
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s_keys_menu.draw = Keys_MenuDraw;
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s_keys_menu.key = Keys_MenuKey;
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M_PushMenu(&s_keys_menu);
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}
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/*
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@ -1290,7 +1303,10 @@ static void
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M_Menu_Multiplayer_Keys_f(void)
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{
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MultiplayerKeys_MenuInit();
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M_PushMenu(MultiplayerKeys_MenuDraw, MultiplayerKeys_MenuKey);
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s_multiplayer_keys_menu.draw = MultiplayerKeys_MenuDraw;
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s_multiplayer_keys_menu.key = MultiplayerKeys_MenuKey;
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M_PushMenu(&s_multiplayer_keys_menu);
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}
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/*
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@ -1453,7 +1469,10 @@ static void
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M_Menu_ControllerButtons_f(void)
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{
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ControllerButtons_MenuInit();
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M_PushMenu(ControllerButtons_MenuDraw, ControllerButtons_MenuKey);
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s_controller_buttons_menu.draw = ControllerButtons_MenuDraw;
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s_controller_buttons_menu.key = ControllerButtons_MenuKey;
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M_PushMenu(&s_controller_buttons_menu);
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}
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/*
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@ -1617,7 +1636,10 @@ static void
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M_Menu_ControllerAltButtons_f(void)
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{
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ControllerAltButtons_MenuInit();
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M_PushMenu(ControllerAltButtons_MenuDraw, ControllerAltButtons_MenuKey);
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s_controller_alt_buttons_menu.draw = ControllerAltButtons_MenuDraw;
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s_controller_alt_buttons_menu.key = ControllerAltButtons_MenuKey;
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M_PushMenu(&s_controller_alt_buttons_menu);
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}
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/*
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@ -1765,7 +1787,10 @@ static void
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M_Menu_Stick_f(void)
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{
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Stick_MenuInit();
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M_PushMenu(Stick_MenuDraw, Stick_MenuKey);
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s_sticks_config_menu.draw = Stick_MenuDraw;
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s_sticks_config_menu.key = Stick_MenuKey;
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M_PushMenu(&s_sticks_config_menu);
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}
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/*
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@ -1980,7 +2005,10 @@ static void
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M_Menu_Gyro_f(void)
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{
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Gyro_MenuInit();
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M_PushMenu(Gyro_MenuDraw, Gyro_MenuKey);
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s_gyro_menu.draw = Gyro_MenuDraw;
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s_gyro_menu.key = Gyro_MenuKey;
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M_PushMenu(&s_gyro_menu);
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}
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/*
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@ -2151,7 +2179,10 @@ static void
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M_Menu_Joy_f(void)
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{
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Joy_MenuInit();
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M_PushMenu(Joy_MenuDraw, Joy_MenuKey);
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s_joy_menu.draw = Joy_MenuDraw;
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s_joy_menu.key = Joy_MenuKey;
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M_PushMenu(&s_joy_menu);
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}
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/*
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@ -2553,24 +2584,18 @@ static void
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M_Menu_Options_f(void)
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{
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Options_MenuInit();
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M_PushMenu(Options_MenuDraw, Options_MenuKey);
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}
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s_options_menu.draw = Options_MenuDraw;
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s_options_menu.key = Options_MenuKey;
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/*
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* VIDEO MENU
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*/
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static void
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M_Menu_Video_f(void)
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{
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VID_MenuInit();
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M_PushMenu(VID_MenuDraw, VID_MenuKey);
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M_PushMenu(&s_options_menu);
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}
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/*
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* END GAME MENU
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*/
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menuframework_s s_credits;
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#define CREDITS_SIZE 256
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static int credits_start_time;
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static const char **credits;
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@ -2933,7 +2958,7 @@ static const char *roguecredits[] =
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};
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static void
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M_Credits_MenuDraw(void)
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M_Credits_Draw(void)
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{
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int i, y;
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float scale = SCR_GetMenuScale();
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@ -3076,7 +3101,11 @@ M_Menu_Credits_f(void)
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}
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credits_start_time = cls.realtime;
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M_PushMenu(M_Credits_MenuDraw, M_Credits_Key);
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s_credits.draw = M_Credits_Draw;
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s_credits.key = M_Credits_Key;
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M_PushMenu(&s_credits);
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}
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/*
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@ -3241,7 +3270,10 @@ static void
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M_Menu_Mods_f(void)
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{
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Mods_MenuInit();
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M_PushMenu(Mods_MenuDraw, Mods_MenuKey);
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s_mods_menu.draw = Mods_MenuDraw;
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s_mods_menu.key = Mods_MenuKey;
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M_PushMenu(&s_mods_menu);
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}
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/*
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@ -3433,7 +3465,10 @@ static void
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M_Menu_Game_f(void)
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{
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Game_MenuInit();
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M_PushMenu(Game_MenuDraw, Game_MenuKey);
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s_game_menu.draw = Game_MenuDraw;
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s_game_menu.key = Game_MenuKey;
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M_PushMenu(&s_game_menu);
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m_game_cursor = 1;
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}
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@ -3756,7 +3791,10 @@ M_Menu_LoadGame_f(void)
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{
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LoadSave_AdjustPage(0);
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LoadGame_MenuInit();
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M_PushMenu(LoadGame_MenuDraw, LoadGame_MenuKey);
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s_loadgame_menu.draw = LoadGame_MenuDraw;
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s_loadgame_menu.key = LoadGame_MenuKey;
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M_PushMenu(&s_loadgame_menu);
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}
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/*
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@ -3911,7 +3949,10 @@ M_Menu_SaveGame_f(void)
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LoadSave_AdjustPage(0);
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SaveGame_MenuInit();
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M_PushMenu(SaveGame_MenuDraw, SaveGame_MenuKey);
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s_savegame_menu.draw = SaveGame_MenuDraw;
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s_savegame_menu.key = SaveGame_MenuKey;
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M_PushMenu(&s_savegame_menu);
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}
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/*
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@ -4112,7 +4153,10 @@ static void
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M_Menu_JoinServer_f(void)
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{
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JoinServer_MenuInit();
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M_PushMenu(JoinServer_MenuDraw, JoinServer_MenuKey);
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s_joinserver_menu.draw = JoinServer_MenuDraw;
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s_joinserver_menu.key = JoinServer_MenuKey;
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M_PushMenu(&s_joinserver_menu);
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}
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/*
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@ -4511,7 +4555,10 @@ static void
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M_Menu_StartServer_f(void)
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{
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StartServer_MenuInit();
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M_PushMenu(StartServer_MenuDraw, StartServer_MenuKey);
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s_startserver_menu.draw = StartServer_MenuDraw;
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s_startserver_menu.key = StartServer_MenuKey;
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M_PushMenu(&s_startserver_menu);
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}
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/*
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@ -4992,7 +5039,10 @@ static void
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M_Menu_DMOptions_f(void)
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{
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DMOptions_MenuInit();
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M_PushMenu(DMOptions_MenuDraw, DMOptions_MenuKey);
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s_dmoptions_menu.draw = DMOptions_MenuDraw;
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s_dmoptions_menu.key = DMOptions_MenuKey;
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M_PushMenu(&s_dmoptions_menu);
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}
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/*
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@ -5157,7 +5207,10 @@ static void
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M_Menu_DownloadOptions_f(void)
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{
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DownloadOptions_MenuInit();
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M_PushMenu(DownloadOptions_MenuDraw, DownloadOptions_MenuKey);
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s_downloadoptions_menu.draw = DownloadOptions_MenuDraw;
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s_downloadoptions_menu.key = DownloadOptions_MenuKey;
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M_PushMenu(&s_downloadoptions_menu);
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}
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/*
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@ -5233,7 +5286,10 @@ static void
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M_Menu_AddressBook_f(void)
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{
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AddressBook_MenuInit();
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M_PushMenu(AddressBook_MenuDraw, AddressBook_MenuKey);
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s_addressbook_menu.draw = AddressBook_MenuDraw;
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s_addressbook_menu.key = AddressBook_MenuKey;
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M_PushMenu(&s_addressbook_menu);
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}
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/*
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@ -6069,13 +6125,18 @@ M_Menu_PlayerConfig_f(void)
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}
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Menu_SetStatusBar(&s_multiplayer_menu, NULL);
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M_PushMenu(PlayerConfig_MenuDraw, PlayerConfig_MenuKey);
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s_player_config_menu.draw = PlayerConfig_MenuDraw;
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s_player_config_menu.key = PlayerConfig_MenuKey;
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M_PushMenu(&s_player_config_menu);
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}
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/*
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* QUIT MENU
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*/
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menuframework_s s_quit_menu;
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static const char *
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M_Quit_Key(int key)
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{
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@ -6115,7 +6176,10 @@ M_Quit_Draw(void)
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static void
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M_Menu_Quit_f(void)
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{
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M_PushMenu(M_Quit_Draw, M_Quit_Key);
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s_quit_menu.draw = M_Quit_Draw;
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s_quit_menu.key = M_Quit_Key;
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M_PushMenu(&s_quit_menu);
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}
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void
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@ -6195,8 +6259,11 @@ M_Draw(void)
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Draw_FadeScreen();
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}
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m_drawfunc();
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if (m_active.draw)
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{
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m_active.draw();
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}
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/* delay playing the enter sound until after the
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menu has been drawn, to avoid delay while
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caching images */
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@ -6210,10 +6277,10 @@ M_Draw(void)
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void
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M_Keydown(int key)
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{
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if (m_keyfunc)
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if (m_active.key)
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{
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const char *s;
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if ((s = m_keyfunc(key)) != 0)
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if ((s = m_active.key(key)) != 0)
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{
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S_StartLocalSound((char *)s);
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}
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@ -882,3 +882,18 @@ VID_MenuKey(int key)
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return sound;
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}
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/*
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* VIDEO MENU
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*/
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void
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M_Menu_Video_f(void)
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{
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VID_MenuInit();
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s_opengl_menu.draw = VID_MenuDraw;
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s_opengl_menu.key = VID_MenuKey;
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M_PushMenu(&s_opengl_menu);
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}
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