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Update CHANGELOG for 'Group draw call in GL1.'
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@ -16,7 +16,6 @@ Quake II 8.30 to 8.40:
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`gl1_multitexture`, enabled by default. (by protocultor)
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`gl1_multitexture`, enabled by default. (by protocultor)
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- Optimize dynamic lights and texture allocation in the OpenGL 1.4
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- Optimize dynamic lights and texture allocation in the OpenGL 1.4
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renderer. (by protocultor)
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renderer. (by protocultor)
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- Support big lightmaps in the OpenGL 1.4 renderer. (by protocultor)
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- Implement gyro tightening for gamepads and joysticks. (by protocultor)
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- Implement gyro tightening for gamepads and joysticks. (by protocultor)
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- Support long player skin names. (by 0lvin)
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- Support long player skin names. (by 0lvin)
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- Add a very simple download filter. Files ending in .dll, .dylib and
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- Add a very simple download filter. Files ending in .dll, .dylib and
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@ -24,6 +23,8 @@ Quake II 8.30 to 8.40:
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- Don't load OpenAL and cURL libraries if thy are configured with a full
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- Don't load OpenAL and cURL libraries if thy are configured with a full
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or relative path.
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or relative path.
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- Work around naggy help icons. (by BjossiAlfreds)
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- Work around naggy help icons. (by BjossiAlfreds)
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- Group draw call in GL1. This yields huge performance gains on slow
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GPUs. (by protocultor)
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Quake II 8.20 to 8.30:
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Quake II 8.20 to 8.30:
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- Use the same image loading code in all renderers. (by 0lvin)
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- Use the same image loading code in all renderers. (by 0lvin)
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