Update CHANGELOG for 'Group draw call in GL1.'

This commit is contained in:
Yamagi 2024-07-20 09:35:14 +02:00
parent 85ca97192d
commit 824cd9c034

View file

@ -16,7 +16,6 @@ Quake II 8.30 to 8.40:
`gl1_multitexture`, enabled by default. (by protocultor) `gl1_multitexture`, enabled by default. (by protocultor)
- Optimize dynamic lights and texture allocation in the OpenGL 1.4 - Optimize dynamic lights and texture allocation in the OpenGL 1.4
renderer. (by protocultor) renderer. (by protocultor)
- Support big lightmaps in the OpenGL 1.4 renderer. (by protocultor)
- Implement gyro tightening for gamepads and joysticks. (by protocultor) - Implement gyro tightening for gamepads and joysticks. (by protocultor)
- Support long player skin names. (by 0lvin) - Support long player skin names. (by 0lvin)
- Add a very simple download filter. Files ending in .dll, .dylib and - Add a very simple download filter. Files ending in .dll, .dylib and
@ -24,6 +23,8 @@ Quake II 8.30 to 8.40:
- Don't load OpenAL and cURL libraries if thy are configured with a full - Don't load OpenAL and cURL libraries if thy are configured with a full
or relative path. or relative path.
- Work around naggy help icons. (by BjossiAlfreds) - Work around naggy help icons. (by BjossiAlfreds)
- Group draw call in GL1. This yields huge performance gains on slow
GPUs. (by protocultor)
Quake II 8.20 to 8.30: Quake II 8.20 to 8.30:
- Use the same image loading code in all renderers. (by 0lvin) - Use the same image loading code in all renderers. (by 0lvin)