Fix description of g_quick_weap and fix typo, it's SDL 3.1.2.

This commit is contained in:
Yamagi 2024-07-15 21:37:41 +02:00
parent fd2ebb8891
commit 2d581a3667

View file

@ -1,6 +1,8 @@
Quake II 8.30 to 8.40: Quake II 8.30 to 8.40:
- Implement `g_quick_swap` to make the weapon switch speed - Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
configurable. (by protocultor) commands will count how many times they have been called, making
possible to skip weapons by quickly tapping one of these keys. (by
protocultor)
- Fix `gl1_overbrightbits`, allowed values are now 0, 1, 2 and 4. (by - Fix `gl1_overbrightbits`, allowed values are now 0, 1, 2 and 4. (by
protocultor) protocultor)
- Sort player skins case insensitive. (by apartfromtime) - Sort player skins case insensitive. (by apartfromtime)
@ -9,7 +11,7 @@ Quake II 8.30 to 8.40:
- Add texture filtering options to the video menu (by apartfromtime) - Add texture filtering options to the video menu (by apartfromtime)
- Implement `cl_laseralpha` to control how transparent laser beams are. - Implement `cl_laseralpha` to control how transparent laser beams are.
(by BjossiAlfreds) (by BjossiAlfreds)
- Experimental support for SDL 3. Requires SDL 3.1.1. - Experimental support for SDL 3. Requires SDL 3.1.2.
- Reimplement multitexturing for the OpenGL 1.4 renderer. Controlled by - Reimplement multitexturing for the OpenGL 1.4 renderer. Controlled by
`gl1_multitexture`, enabled by default. (by protocultor) `gl1_multitexture`, enabled by default. (by protocultor)
- Optimize dynamic lights and texture allocation in the OpenGL 1.4 - Optimize dynamic lights and texture allocation in the OpenGL 1.4