From 2d581a3667c8e1d12895240ed02cf64885f51d8a Mon Sep 17 00:00:00 2001 From: Yamagi Date: Mon, 15 Jul 2024 21:37:41 +0200 Subject: [PATCH] Fix description of g_quick_weap and fix typo, it's SDL 3.1.2. --- CHANGELOG | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index f2b8d93b..3f1fc517 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,6 +1,8 @@ Quake II 8.30 to 8.40: -- Implement `g_quick_swap` to make the weapon switch speed - configurable. (by protocultor) +- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext + commands will count how many times they have been called, making + possible to skip weapons by quickly tapping one of these keys. (by + protocultor) - Fix `gl1_overbrightbits`, allowed values are now 0, 1, 2 and 4. (by protocultor) - Sort player skins case insensitive. (by apartfromtime) @@ -9,7 +11,7 @@ Quake II 8.30 to 8.40: - Add texture filtering options to the video menu (by apartfromtime) - Implement `cl_laseralpha` to control how transparent laser beams are. (by BjossiAlfreds) -- Experimental support for SDL 3. Requires SDL 3.1.1. +- Experimental support for SDL 3. Requires SDL 3.1.2. - Reimplement multitexturing for the OpenGL 1.4 renderer. Controlled by `gl1_multitexture`, enabled by default. (by protocultor) - Optimize dynamic lights and texture allocation in the OpenGL 1.4