Update CHANGELOG for 8.40.

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Yamagi 2024-07-13 16:19:14 +02:00
parent 2a2f3e0b2f
commit fd2ebb8891

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Quake II 8.30 to 8.40:
- Implement `g_quick_swap` to make the weapon switch speed
configurable. (by protocultor)
- Fix `gl1_overbrightbits`, allowed values are now 0, 1, 2 and 4. (by
protocultor)
- Sort player skins case insensitive. (by apartfromtime)
- Implement `cl_showspeed` to show the current player speed (by Feels
Duck Man)
- Add texture filtering options to the video menu (by apartfromtime)
- Implement `cl_laseralpha` to control how transparent laser beams are.
(by BjossiAlfreds)
- Experimental support for SDL 3. Requires SDL 3.1.1.
- Reimplement multitexturing for the OpenGL 1.4 renderer. Controlled by
`gl1_multitexture`, enabled by default. (by protocultor)
- Optimize dynamic lights and texture allocation in the OpenGL 1.4
renderer. (by protocultor)
- Support big lightmaps in the OpenGL 1.4 renderer. (by protocultor)
- Implement gyro tightening for gamepads and joysticks. (by protocultor)
- Support long player skin names. (by 0lvin)
- Add a very simple download filter. Files ending in .dll, .dylib and
.so are always filtered to prevent code injection.
- Don't load OpenAL and cURL libraries if thy are configured with a full
or relative path.
- Work around naggy help icons. (by BjossiAlfreds)
Quake II 8.20 to 8.30:
- Use the same image loading code in all renderers. (by 0lvin)
- Use the same model loading code in all renderers. (by 0lvin)