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Fix description of g_quick_weap and fix typo, it's SDL 3.1.2.
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1 changed files with 5 additions and 3 deletions
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@ -1,6 +1,8 @@
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Quake II 8.30 to 8.40:
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Quake II 8.30 to 8.40:
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- Implement `g_quick_swap` to make the weapon switch speed
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- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
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configurable. (by protocultor)
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commands will count how many times they have been called, making
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possible to skip weapons by quickly tapping one of these keys. (by
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protocultor)
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- Fix `gl1_overbrightbits`, allowed values are now 0, 1, 2 and 4. (by
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- Fix `gl1_overbrightbits`, allowed values are now 0, 1, 2 and 4. (by
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protocultor)
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protocultor)
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- Sort player skins case insensitive. (by apartfromtime)
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- Sort player skins case insensitive. (by apartfromtime)
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@ -9,7 +11,7 @@ Quake II 8.30 to 8.40:
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- Add texture filtering options to the video menu (by apartfromtime)
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- Add texture filtering options to the video menu (by apartfromtime)
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- Implement `cl_laseralpha` to control how transparent laser beams are.
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- Implement `cl_laseralpha` to control how transparent laser beams are.
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(by BjossiAlfreds)
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(by BjossiAlfreds)
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- Experimental support for SDL 3. Requires SDL 3.1.1.
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- Experimental support for SDL 3. Requires SDL 3.1.2.
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- Reimplement multitexturing for the OpenGL 1.4 renderer. Controlled by
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- Reimplement multitexturing for the OpenGL 1.4 renderer. Controlled by
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`gl1_multitexture`, enabled by default. (by protocultor)
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`gl1_multitexture`, enabled by default. (by protocultor)
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- Optimize dynamic lights and texture allocation in the OpenGL 1.4
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- Optimize dynamic lights and texture allocation in the OpenGL 1.4
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