yquake2remaster/doc/050_commands.md

35 lines
1.5 KiB
Markdown
Raw Normal View History

2019-10-12 14:39:42 +00:00
# Yamagi Quake II Commands
This list explains all commands added by Yamagi Quake II. All of the
original clients (Vanilla Quake II) commands are still in place.
* **cycleweap <weapons>**: Cycles through the given weapons. Can be used
to bind several weapons on one key. The list is provided as a list of
weapon classnames separated by whitespaces. A weapon in the list is
skipped if it is not a valid weapon classname, you do not own it in
your inventory or you do not have enough ammo to use it.
2019-10-12 14:39:42 +00:00
* **prefweap <weapons>**: Similar to the previous command, this will
select the first weapon available in the priority list given. Useful
to set a "panic button". E.g. the following will select your best
shotgun: `prefweap weapon_supershotgun weapon_shotgun`.
2021-11-13 10:48:09 +00:00
* **gamemode <mode>**: Provides a convenient way to switch the game mode
between `coop`, `dm` and `sp` without having to set three cvars the
correct way. `?` prints the current mode.
2019-10-12 14:39:42 +00:00
* **listentities <class>**: Lists the coordinates of all entities of a
given class. Possible classes are `ammo`, `items`, `keys`, `monsters`
and `weapons`. Multiple classes can be given, they're separated by
whitespaces. The special class `all` lists the coordinates of all
entities.
* **teleport <x y z>**: Teleports the player to the given coordinates.
* **listmaps**: Lists available maps for the player to load. Maps from
loaded pak files will be listed first followed by maps placed in
the current game's maps folder.
2020-10-06 20:38:05 +00:00
* **vstr**: Inserts the current value of a variable as command text.