yquake2remaster/Makefile

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# ------------------------------------------------------ #
# Makefile for the "Yamagi Quake 2 Client" #
# #
# Just type "make" to compile the #
# - SDL Client (quake2) #
# - Server (quake2ded) #
# - SDL Software-Renderer (ref_soft.so) #
# - SDL OpenGL-Renderer (ref_gl.so) #
# - games: #
# - Quake II (quake2) #
# - Quake II - The Reckoning (xatrix) #
# - Quake II - Ground Zero (rogue) #
# - Quake II - Threewave Capture The Flag (ctf) #
# #
# Dependencies: #
# - SDL 1.2 #
# - libX11 #
# - libGL #
# #
# Platforms: #
# - Linux #
# - FreeBSD #
# - Maybe any other POSIX compliant system #
# supported by SDL 1.2 #
# ------------------------------------------------------ #
# Check the OS type
OSTYPE := $(shell uname -s)
ifneq ($(OSTYPE),Linux)
ifneq ($(OSTYPE),FreeBSD)
$(error $(OSTYPE) is currently not supported by this Makefile.)
endif
endif
# ----------
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
ifneq ($(ARCH),i386)
ifneq ($(ARCH),x86_64)
$(error arch $(ARCH) is currently not supported)
endif
endif
# ----------
# The compiler and compiler flags
CC = gcc
ifeq ($(ARCH),i386)
CFLAGS_BASE = -O2 -ffast-math -funroll-loops -falign-loops=2 \
-falign-jumps=2 -falign-functions=2 -fno-strict-aliasing \
-Wall -pipe
endif
ifeq ($(ARCH),x86_64)
CFLAGS_BASE = -O2 -ffast-math -funroll-loops -fomit-frame-pointer \
-fexpensive-optimizations -fno-strict-aliasing \
-Wall -pipe
endif
# SDL
SDLCFLAGS = $(shell sdl-config --cflags)
# Client
CFLAGS_CLIENT = $(CFLAGS_BASE)
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CFLAGS_CLIENT += -Werror
# Dedicated Server
CFLAGS_DEDICATED_SERVER = $(CFLAGS_BASE)
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CFLAGS_DEDICATED_SERVER += -DDEDICATED_ONLY -Werror
# OpenGL refresher
CFLAGS_OPENGL = $(CFLAGS_BASE)
CFLAGS_OPENGL += -I/usr/include -I/usr/local/include -I/usr/X11R6/include
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CFLAGS_OPENGL += -DOPENGL -DBROKEN_GL -fPIC
# ----------
# The linker and linkerflags
# Linux
ifeq ($(OSTYPE),Linux)
LDFLAGS=-lm -ldl
endif
# FreeBSD
ifeq ($(OSTYPE),FreeBSD)
LDFLAGS=-lm
endif
# SDL
SDLLDFLAGS=$(shell sdl-config --libs)
# OpenGL
OPENGLLDFLAGS = -L/usr/lib -L/usr/local/lib -shared
# ----------
# Targets
all: client dedicated_server
client:
@-mkdir -p build \
build/client \
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build/client/console \
build/client/input \
build/client/menu \
build/client/sound \
build/common \
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build/gameabi \
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build/posix \
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build/posix/glob \
build/posix/sdl \
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build/posix/vid \
build/server \
release
$(MAKE) release/quake2
dedicated_server:
@-mkdir -p build \
build/dedicated_server \
build/dedicated_server_common \
build/dedicated_server_posix \
build/dedicated_server_posix/glob \
release
$(MAKE) release/q2ded
ref_gl :
@-mkdir -p build \
build/ref_gl \
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build/ref_gl_game \
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build/ref_gl_posix \
release
$(MAKE) release/ref_gl.so
clean:
@-rm -Rf build release
# ----------
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# Client object
CLIENT_OBJS = \
build/client/cl_cin.o \
build/client/cl_ents.o \
build/client/cl_fx.o \
build/client/cl_input.o \
build/client/cl_inv.o \
build/client/cl_main.o \
build/client/cl_parse.o \
build/client/cl_pred.o \
build/client/cl_tent.o \
build/client/cl_scrn.o \
build/client/cl_view.o \
build/client/cl_newfx.o \
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build/client/console/console.o \
build/client/input/keys.o \
build/client/menu/menu.o \
build/client/menu/qmenu.o \
build/client/sound/snd_dma.o \
build/client/sound/snd_mem.o \
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build/client/sound/snd_mix.o
# ---------
# Common objects
COMMON_OBJS = \
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build/common/cmd.o \
build/common/cmodel.o \
build/common/common.o \
build/common/crc.o \
build/common/cvar.o \
build/common/files.o \
build/common/md4.o \
build/common/net_chan.o \
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build/common/pmove.o
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# ----------
# Game ABI objets
GAME_ABI_OBJS = \
build/gameabi/m_flash.o \
build/gameabi/q_shared.o
# ----------
# Server objects
SERVER_OBJS = \
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build/server/sv_ccmds.o \
build/server/sv_ents.o \
build/server/sv_game.o \
build/server/sv_init.o \
build/server/sv_main.o \
build/server/sv_send.o \
build/server/sv_user.o \
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build/server/sv_world.o
# ---------
# POSIX platform objects
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POSIX_OBJS = \
build/posix/network.o \
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build/posix/posix.o \
build/posix/system.o \
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build/posix/glob/glob.o \
build/posix/sdl/cd.o \
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build/posix/sdl/sound.o \
build/posix/vid/menu.o \
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build/posix/vid/refresh.o
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# ----------
# Dedicated server object
DEDICATED_SERVER_OBJS = \
build/dedicated_server/sv_ccmds.o \
build/dedicated_server/sv_ents.o \
build/dedicated_server/sv_game.o \
build/dedicated_server/sv_init.o \
build/dedicated_server/sv_main.o \
build/dedicated_server/sv_send.o \
build/dedicated_server/sv_user.o \
build/dedicated_server/sv_world.o
# ----------
# Dedicated server common objects
DEDICATED_SERVER_COMMON_OBJS = \
build/dedicated_server_common/cmd.o \
build/dedicated_server_common/cmodel.o \
build/dedicated_server_common/common.o \
build/dedicated_server_common/crc.o \
build/dedicated_server_common/cvar.o \
build/dedicated_server_common/files.o \
build/dedicated_server_common/md4.o \
build/dedicated_server_common/net_chan.o \
build/dedicated_server_common/pmove.o
# ----------
# Dedicated server POSIX platform objects
DEDICATED_SERVER_POSIX_OBJS = \
build/dedicated_server_posix/glob/glob.o \
build/dedicated_server_posix/network.o \
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build/dedicated_server_posix/posix.o \
build/dedicated_server_posix/system.o
# ----------
# OpenGL refresher objects
OPENGL_OBJS = \
build/ref_gl/gl_draw.o \
build/ref_gl/gl_image.o \
build/ref_gl/gl_light.o \
build/ref_gl/gl_mesh.o \
build/ref_gl/gl_model.o \
build/ref_gl/gl_rmain.o \
build/ref_gl/gl_rmisc.o \
build/ref_gl/gl_rsurf.o \
build/ref_gl/gl_warp.o
# ----------
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# OpenGL Game ABI
OPENGL_GAME_OBJS = \
build/ref_gl_game/q_shared.o
# ----------
# OpenGL refresher POSIX platform object
OPENGL_POSIX_OBJS = \
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build/ref_gl_posix/abi.o \
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build/ref_gl_posix/glob.o \
build/ref_gl_posix/posix.o \
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build/ref_gl_posix/qgl.o \
build/ref_gl_posix/refresh.o
# ----------
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# Client build
build/client/cl_cin.o : src/client/cl_cin.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_ents.o : src/client/cl_ents.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_fx.o : src/client/cl_fx.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_input.o : src/client/cl_input.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_inv.o : src/client/cl_inv.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_main.o : src/client/cl_main.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_parse.o : src/client/cl_parse.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_pred.o : src/client/cl_pred.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_tent.o : src/client/cl_tent.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_scrn.o : src/client/cl_scrn.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_view.o : src/client/cl_view.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_newfx.o : src/client/cl_newfx.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/console/console.o : src/client/console/console.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/input/keys.o : src/client/input/keys.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/menu/menu.o : src/client/menu/menu.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/menu/qmenu.o : src/client/menu/qmenu.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/sound/snd_dma.o : src/client/sound/snd_dma.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/sound/snd_mem.o : src/client/sound/snd_mem.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/sound/snd_mix.o : src/client/sound/snd_mix.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ---------
# Common build
build/common/cmd.o : src/common/cmd.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/cmodel.o : src/common/cmodel.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/common.o : src/common/common.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/crc.o : src/common/crc.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/cvar.o : src/common/cvar.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/files.o : src/common/files.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/md4.o : src/common/md4.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/net_chan.o : src/common/net_chan.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/pmove.o : src/common/pmove.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ----------
# Game ABI build
build/gameabi/m_flash.o : src/game/quake2/m_flash.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/gameabi/q_shared.o : src/game/quake2/q_shared.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ---------
# Server build
build/server/sv_ccmds.o : src/server/sv_ccmds.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/server/sv_ents.o : src/server/sv_ents.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/server/sv_game.o : src/server/sv_game.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/server/sv_init.o : src/server/sv_init.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/server/sv_main.o : src/server/sv_main.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/server/sv_send.o : src/server/sv_send.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/server/sv_user.o : src/server/sv_user.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/server/sv_world.o : src/server/sv_world.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ----------
# POSIX build
build/posix/network.o : src/platforms/posix/network.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/posix/posix.o : src/platforms/posix/posix.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
build/posix/system.o : src/platforms/posix/system.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/posix/glob/glob.o : src/platforms/posix/glob/glob.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
build/posix/sdl/cd.o : src/platforms/posix/sdl/cd.c
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$(CC) $(CFLAGS_CLIENT) $(SDLCFLAGS) -o $@ -c $<
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build/posix/sdl/sound.o : src/platforms/posix/sdl/sound.c
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$(CC) $(CFLAGS_CLIENT) $(SDLCFLAGS) -o $@ -c $<
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build/posix/vid/menu.o : src/platforms/posix/vid/menu.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/posix/vid/refresh.o : src/platforms/posix/vid/refresh.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ----------
# Dedicated server build
build/dedicated_server/sv_ccmds.o : src/server/sv_ccmds.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server/sv_ents.o : src/server/sv_ents.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server/sv_game.o : src/server/sv_game.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
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build/dedicated_server/sv_init.o : src/server/sv_init.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server/sv_main.o : src/server/sv_main.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server/sv_send.o : src/server/sv_send.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server/sv_user.o : src/server/sv_user.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server/sv_world.o : src/server/sv_world.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
# ---------
# Dedicated server common build
build/dedicated_server_common/cmd.o : src/common/cmd.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_common/cmodel.o : src/common/cmodel.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_common/common.o : src/common/common.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_common/crc.o : src/common/crc.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_common/cvar.o : src/common/cvar.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_common/files.o : src/common/files.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_common/md4.o : src/common/md4.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_common/net_chan.o : src/common/net_chan.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_common/pmove.o : src/common/pmove.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
# ----------
# Dedicated server POSIX build
build/dedicated_server_posix/glob/glob.o : src/platforms/posix/glob/glob.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_posix/network.o : src/platforms/posix/network.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_posix/posix.o : src/platforms/posix/posix.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
build/dedicated_server_posix/system.o : src/platforms/posix/system.c
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
# ----------
# OpenGL refresher build
build/ref_gl/gl_draw.o: src/refresh/opengl/gl_draw.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/gl_image.o: src/refresh/opengl/gl_image.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/gl_light.o: src/refresh/opengl/gl_light.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/gl_mesh.o: src/refresh/opengl/gl_mesh.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/gl_model.o: src/refresh/opengl/gl_model.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/gl_rmain.o: src/refresh/opengl/gl_rmain.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/gl_rmisc.o: src/refresh/opengl/gl_rmisc.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/gl_rsurf.o: src/refresh/opengl/gl_rsurf.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/gl_warp.o: src/refresh/opengl/gl_warp.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
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# ----------
build/ref_gl_game/q_shared.o: src/game/quake2/q_shared.c
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$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
# ----------
# OpenGL refresher POSIX build
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build/ref_gl_posix/abi.o: src/platforms/posix/refresh/abi.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
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build/ref_gl_posix/glob.o: src/platforms/posix/glob/glob.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
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build/ref_gl_posix/posix.o: src/platforms/posix/posix.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
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build/ref_gl_posix/qgl.o: src/platforms/posix/refresh/opengl/qgl.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
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build/ref_gl_posix/refresh.o: src/platforms/posix/sdl/refresh.c
$(CC) $(CFLAGS_OPENGL) $(SDLCFLAGS) -o $@ -c $<
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# ----------
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# The client
release/quake2 : $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
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$(SERVER_OBJS) $(POSIX_OBJS)
$(CC) $(CFLAGS_CLIENT) -o $@ $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
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$(SERVER_OBJS) $(POSIX_OBJS) $(LDFLAGS) $(SDLLDFLAGS)
# Dedicated Server
release/q2ded : $(DEDICATED_SERVER_OBJS) $(DEDICATED_SERVER_COMMON_OBJS) \
$(GAME_ABI_OBJS) $(DEDICATED_SERVER_POSIX_OBJS)
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ $(DEDICATED_SERVER_OBJS) \
$(DEDICATED_SERVER_COMMON_OBJS) $(GAME_ABI_OBJS) \
$(DEDICATED_SERVER_POSIX_OBJS) $(LDFLAGS)
# OpenGL refresher
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release/ref_gl.so : $(OPENGL_OBJS) $(OPENGL_POSIX_OBJS) $(OPENGL_GAME_OBJS)
$(CC) $(CFLAGS_OPENGL) -o $@ $(OPENGL_OBJS) $(OPENGL_POSIX_OBJS) \
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$(OPENGL_GAME_OBJS) $(LDFLAGS) $(SDLLDFLAGS) $(OPENGLLDFLAGS)