Commit graph

312 commits

Author SHA1 Message Date
Yamagi Burmeister
00f0bb8df1 Remove superfluous whitespaces and end of lines
With this commit 'xatrix' is cleaned up. Every single line was audited,
many bugs removed and hundered of sanity checks added. Additionally the
code was reformated. All in all 'Xatrix' should now be much more
reliable and for the first time in ~15 years completeable without any
crashes, logic bugs or the like. Until now about 130 hours spread over
more than a year were spend for this project.

Of course this code is totaly untested. The next step is testing,
testing and testing. After that the spawn points needs to be fixed
so that all maps can pe started by "map $mapname".
2013-02-12 18:49:17 +01:00
Yamagi Burmeister
1fb978cfeb Cleanup tank and add sanity checks 2013-02-12 18:35:56 +01:00
Yamagi Burmeister
46e0ce8dbf Cleanup supertank and add sanity checks 2013-02-12 18:18:36 +01:00
Yamagi Burmeister
9d754f2f0f Cleanup soldier and add sanity checks 2013-02-11 19:04:21 +01:00
Yamagi Burmeister
2e058a591f Cleanup parasite and add sanity checks 2013-02-11 18:31:57 +01:00
Yamagi Burmeister
f7681706f1 Cleanup mutant and add sanity checks 2013-02-11 18:23:48 +01:00
Yamagi Burmeister
98c08b133d Cleanup player.h 2013-02-10 19:16:10 +01:00
Yamagi Burmeister
4c82759f3e Cleanup medic and add sanity checks 2013-02-10 19:16:10 +01:00
Yamagi Burmeister
9050175fbb Cleanup move.c and add sanity checks 2013-02-10 19:15:58 +01:00
Yamagi Burmeister
18b1ea93c9 Cleanup insane and add sanity checks 2013-02-10 18:38:49 +01:00
Yamagi Burmeister
a9b1370e93 Cleanup infantry and add sanity checks 2013-02-10 18:18:52 +01:00
Yamagi Burmeister
bc94f1afb3 Cleanup hover and add sanity checks 2013-02-10 18:06:37 +01:00
Yamagi Burmeister
56d613e7b6 Cleanup gunner and add sanity checks 2013-02-10 17:56:14 +01:00
Yamagi Burmeister
5ca949d991 Cleanup gladiator and add sanity checks 2013-02-03 12:36:01 +01:00
Yamagi Burmeister
fd7d60680e Cleanup gekk and add sanity checks 2013-02-03 09:49:13 +01:00
Yamagi Burmeister
e118c43e34 Cleanup flyer and add santiy checks 2013-02-03 09:22:28 +01:00
Yamagi Burmeister
0d857f224c Cleanup float and add sanity checks 2013-02-02 17:54:53 +01:00
Yamagi Burmeister
9c3e5862cd Clean up flipper and add sanity checks 2013-02-02 17:39:59 +01:00
Yamagi Burmeister
7a52e4a8ae Cleanup fixbot and add sanity checks 2013-02-02 11:05:32 +01:00
Yamagi Burmeister
d2451f5858 Cleanup chick and add sanity checks 2013-02-02 10:44:04 +01:00
Yamagi Burmeister
cc73698b20 Cleanup brain and add sanity checks 2013-02-02 10:29:29 +01:00
Yamagi Burmeister
6222a4174d iCleanup boss5 and add sanity checks 2013-02-02 10:14:13 +01:00
Yamagi Burmeister
4d30309345 Cleanup boss3 and add sanity checks 2013-02-02 10:00:32 +01:00
Yamagi Burmeister
d36bc419d2 Clean up boss2 and add sanity checks 2013-02-02 09:22:07 +01:00
Yamagi Burmeister
3bb1966788 Cleanup the berserker and add sanity checks 2013-01-15 18:45:25 +01:00
Yamagi Burmeister
53a0fc1f5d Remove monster/actor
The "actor" entity are player models moving on scripted pathes,
emulating NPC. They were never finished and thus are used in the
game. In theory the functions shouldn't be referenced anywhere
and thaerefor this change shouldn't break existing savegames.
But I'll habe to check if that stands in praxis.
2013-01-13 10:33:11 +01:00
Yamagi Burmeister
b7c935b2a7 Clean up local.h 2013-01-13 10:25:01 +01:00
Yamagi Burmeister
1a9b6acd81 Cleanup game.h 2013-01-13 10:04:31 +01:00
Yamagi Burmeister
9a29fee404 Add back the coop spawnpoint functions
Those are necessary to preserve savegame compatiblity and
maybe we'll need then anyway...
2013-01-06 15:53:37 +01:00
Yamagi Burmeister
2fd39786b9 Cleanup weapon.c and add sanity checks 2013-01-06 15:53:37 +01:00
Yamagi Burmeister
39cbfb5f0c Cleanup view.c and add sanity checks 2013-01-06 15:53:37 +01:00
Yamagi Burmeister
0ac8329672 Cleanup trail.c and add sanity checks 2013-01-06 15:53:37 +01:00
Yamagi Burmeister
b8052668b2 Cleanup hud.c and add sanity checks 2013-01-06 15:53:37 +01:00
Yamagi Burmeister
09a9023fe3 Cleanup client.c, add sanity checks and rip baseq2 stuff out 2013-01-06 15:53:37 +01:00
Yamagi Burmeister
8c53db8c05 Cleanup g_weapon.c and add sanity checks 2013-01-05 17:27:08 +01:00
Yamagi Burmeister
a96616d85f Cleanup g_utils.c and add sanity checks 2013-01-05 16:56:44 +01:00
Yamagi Burmeister
b6b88565ef Cleanup g_turret.c and add sanity checks 2013-01-05 14:57:53 +01:00
Yamagi Burmeister
93563d1541 Cleanup g_trigger.c and add sanity checks 2013-01-05 14:31:42 +01:00
Yamagi Burmeister
abcd2d98c7 Clean up g_target.c and add sanity checks 2013-01-05 13:54:21 +01:00
Yamagi Burmeister
81adfbff59 Clean g_svcmds.c up and add sanity checks 2013-01-05 13:30:05 +01:00
Yamagi Burmeister
214bd0a6f5 Clean up g_spawn.c and add sanity checks 2013-01-05 13:24:38 +01:00
Yamagi Burmeister
437c52de42 Cleanup g_phys.c and add sanity checks 2013-01-05 13:15:15 +01:00
Yamagi Burmeister
8caf0ff519 Cleanup g_monster.c and add sanity checks 2013-01-05 12:58:11 +01:00
Yamagi Burmeister
6e48d1aa2a Merge branch 'master' into cleanup
Conflicts:
	CHANGELOG
	src/g_combat.c
	src/g_func.c
	src/g_items.c
2013-01-05 12:34:59 +01:00
Yamagi
2d1a5c15a1 Merge pull request #1 from DrItanium/ia64
Added Itanium Support and fixed some missing platform checks
2012-12-30 09:02:43 -08:00
Yamagi Burmeister
387e0a63e0 Mention 1.09 changes 2012-12-30 17:59:17 +01:00
Joshua Scoggins
b0d33ae5ad Added sparc64 support to the ARCH string of savegame.c 2012-11-30 20:57:46 -08:00
Joshua Scoggins
3ef341a21a Added OpenBSD and MacOS X to savegame.c
Now the OS field will be correct when dealing with OSX and OpenBSD
2012-11-30 20:55:26 -08:00
Joshua Scoggins
18b4b74f56 Added ia64 to the arch define of savegame.c 2012-11-30 20:48:23 -08:00
Joshua Scoggins
8b03200805 Add ia64 to the Makefile 2012-11-30 20:47:33 -08:00