Cleanup the berserker and add sanity checks

This commit is contained in:
Yamagi Burmeister 2013-01-15 18:45:25 +01:00
parent 53a0fc1f5d
commit 3bb1966788
2 changed files with 552 additions and 385 deletions

View File

@ -1,15 +1,13 @@
/*
==============================================================================
BERSERK
==============================================================================
*/
/* =======================================================================
*
* The berserker.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "berserker.h"
static int sound_pain;
static int sound_die;
static int sound_idle;
@ -17,35 +15,57 @@ static int sound_punch;
static int sound_sight;
static int sound_search;
void berserk_sight (edict_t *self, edict_t *other)
{
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
void
berserk_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void berserk_search (edict_t *self)
{
gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
void
berserk_search(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
}
void berserk_fidget(edict_t *self);
void berserk_fidget (edict_t *self);
mframe_t berserk_frames_stand [] =
{
mframe_t berserk_frames_stand[] = {
{ai_stand, 0, berserk_fidget},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t berserk_move_stand = {FRAME_stand1, FRAME_stand5, berserk_frames_stand, NULL};
void berserk_stand (edict_t *self)
{
mmove_t berserk_move_stand = {
FRAME_stand1,
FRAME_stand5,
berserk_frames_stand,
NULL
};
void
berserk_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &berserk_move_stand;
}
mframe_t berserk_frames_stand_fidget [] =
{
mframe_t berserk_frames_stand_fidget[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -67,22 +87,37 @@ mframe_t berserk_frames_stand_fidget [] =
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t berserk_move_stand_fidget = {FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand};
void berserk_fidget (edict_t *self)
{
mmove_t berserk_move_stand_fidget = {
FRAME_standb1,
FRAME_standb20,
berserk_frames_stand_fidget,
berserk_stand
};
void
berserk_fidget(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
return;
}
if (random() > 0.15)
{
return;
}
self->monsterinfo.currentmove = &berserk_move_stand_fidget;
gi.sound (self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0);
gi.sound(self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0);
}
mframe_t berserk_frames_walk [] =
{
mframe_t berserk_frames_walk[] = {
{ai_walk, 9.1, NULL},
{ai_walk, 6.3, NULL},
{ai_walk, 4.9, NULL},
@ -96,15 +131,26 @@ mframe_t berserk_frames_walk [] =
{ai_walk, 4.7, NULL},
{ai_walk, 4.8, NULL}
};
mmove_t berserk_move_walk = {FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, NULL};
void berserk_walk (edict_t *self)
{
mmove_t berserk_move_walk = {
FRAME_walkc1,
FRAME_walkc11,
berserk_frames_walk,
NULL
};
void
berserk_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &berserk_move_walk;
}
mframe_t berserk_frames_run1 [] =
{
mframe_t berserk_frames_run1[] = {
{ai_run, 21, NULL},
{ai_run, 11, NULL},
{ai_run, 21, NULL},
@ -112,53 +158,89 @@ mframe_t berserk_frames_run1 [] =
{ai_run, 18, NULL},
{ai_run, 19, NULL}
};
mmove_t berserk_move_run1 = {FRAME_run1, FRAME_run6, berserk_frames_run1, NULL};
void berserk_run (edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &berserk_move_stand;
else
self->monsterinfo.currentmove = &berserk_move_run1;
}
void berserk_attack_spike (edict_t *self)
{
static vec3_t aim = {MELEE_DISTANCE, 0, -24};
fire_hit (self, aim, (15 + (rand() % 6)), 400); // Faster attack -- upwards and backwards
}
void berserk_swing (edict_t *self)
{
gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0);
}
mframe_t berserk_frames_attack_spike [] =
{
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, berserk_swing},
{ai_charge, 0, berserk_attack_spike},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
mmove_t berserk_move_run1 = {
FRAME_run1,
FRAME_run6,
berserk_frames_run1,
NULL
};
mmove_t berserk_move_attack_spike = {FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run};
void berserk_attack_club (edict_t *self)
{
vec3_t aim;
VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4);
fire_hit (self, aim, (5 + (rand() % 6)), 400); // Slower attack
void
berserk_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &berserk_move_stand;
}
else
{
self->monsterinfo.currentmove = &berserk_move_run1;
}
}
mframe_t berserk_frames_attack_club [] =
{
void
berserk_attack_spike(edict_t *self)
{
static vec3_t aim = {MELEE_DISTANCE, 0, -24};
if (!self)
{
return;
}
fire_hit(self, aim, (15 + (rand() % 6)), 400); /* Faster attack -- upwards and backwards */
}
void
berserk_swing(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0);
}
mframe_t berserk_frames_attack_spike[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, berserk_swing},
{ai_charge, 0, berserk_attack_spike},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t berserk_move_attack_spike = {
FRAME_att_c1,
FRAME_att_c8,
berserk_frames_attack_spike,
berserk_run
};
void
berserk_attack_club(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->mins[0], -4);
fire_hit(self, aim, (5 + (rand() % 6)), 400); /* Slower attack */
}
mframe_t berserk_frames_attack_club[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -172,16 +254,22 @@ mframe_t berserk_frames_attack_club [] =
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t berserk_move_attack_club = {FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run};
mmove_t berserk_move_attack_club = {
FRAME_att_c9,
FRAME_att_c20,
berserk_frames_attack_club,
berserk_run
};
void berserk_strike (edict_t *self)
void
berserk_strike(edict_t *self)
{
/* Unused, but removal is
very PITA. Let it be... */
}
mframe_t berserk_frames_attack_strike [] =
{
mframe_t berserk_frames_attack_strike[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -197,30 +285,47 @@ mframe_t berserk_frames_attack_strike [] =
{ai_move, 9.7, NULL},
{ai_move, 13.6, NULL}
};
mmove_t berserk_move_attack_strike = {FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run};
mmove_t berserk_move_attack_strike = {
FRAME_att_c21,
FRAME_att_c34,
berserk_frames_attack_strike,
berserk_run
};
void berserk_melee (edict_t *self)
{
void
berserk_melee(edict_t *self)
{
if (!self)
{
return;
}
if ((rand() % 2) == 0)
{
self->monsterinfo.currentmove = &berserk_move_attack_spike;
}
else
{
self->monsterinfo.currentmove = &berserk_move_attack_club;
}
}
mframe_t berserk_frames_pain1 [] =
{
mframe_t berserk_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t berserk_move_pain1 = {FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run};
mmove_t berserk_move_pain1 = {
FRAME_painc1,
FRAME_painc4,
berserk_frames_pain1,
berserk_run
};
mframe_t berserk_frames_pain2 [] =
{
mframe_t berserk_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -242,42 +347,68 @@ mframe_t berserk_frames_pain2 [] =
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t berserk_move_pain2 = {FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run};
void berserk_pain (edict_t *self, edict_t *other, float kick, int damage)
{
mmove_t berserk_move_pain2 = {
FRAME_painb1,
FRAME_painb20,
berserk_frames_pain2,
berserk_run
};
void
berserk_pain(edict_t *self, edict_t *other /* unsued */,
float kick /* unused */, int damage)
{
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
if (skill->value == 3)
return; // no pain anims in nightmare
{
return; /* no pain anims in nightmare */
}
if ((damage < 20) || (random() < 0.5))
{
self->monsterinfo.currentmove = &berserk_move_pain1;
}
else
{
self->monsterinfo.currentmove = &berserk_move_pain2;
}
}
void berserk_dead (edict_t *self)
{
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, -8);
void
berserk_dead(edict_t *self)
{
if (!self)
{
return;
}
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity (self);
gi.linkentity(self);
}
mframe_t berserk_frames_death1 [] =
{
mframe_t berserk_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -291,13 +422,16 @@ mframe_t berserk_frames_death1 [] =
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t berserk_move_death1 = {FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead};
mmove_t berserk_move_death1 = {
FRAME_death1,
FRAME_death13,
berserk_frames_death1,
berserk_dead
};
mframe_t berserk_frames_death2 [] =
{
mframe_t berserk_frames_death2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -307,60 +441,91 @@ mframe_t berserk_frames_death2 [] =
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t berserk_move_death2 = {FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead};
mmove_t berserk_move_death2 = {
FRAME_deathc1,
FRAME_deathc8,
berserk_frames_death2,
berserk_dead
};
void berserk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
void
berserk_die(edict_t *self, edict_t *inflictor /* unsued */, edict_t *attacker /* unused */,
int damage, vec3_t point /* unused */)
{
int n;
int n;
if (!self)
{
return;
}
if (self->health <= self->gib_health)
{
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n= 0; n < 2; n++)
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for (n= 0; n < 4; n++)
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
gi.sound(self, CHAN_VOICE, gi.soundindex( "misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
if (damage >= 50)
{
self->monsterinfo.currentmove = &berserk_move_death1;
}
else
{
self->monsterinfo.currentmove = &berserk_move_death2;
}
}
/*QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void SP_monster_berserk (edict_t *self)
{
/*
* QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_berserk(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict (self);
G_FreeEdict(self);
return;
}
// pre-caches
sound_pain = gi.soundindex ("berserk/berpain2.wav");
sound_die = gi.soundindex ("berserk/berdeth2.wav");
sound_idle = gi.soundindex ("berserk/beridle1.wav");
sound_punch = gi.soundindex ("berserk/attack.wav");
sound_search = gi.soundindex ("berserk/bersrch1.wav");
sound_sight = gi.soundindex ("berserk/sight.wav");
/* pre-caches */
sound_pain = gi.soundindex("berserk/berpain2.wav");
sound_die = gi.soundindex("berserk/berdeth2.wav");
sound_idle = gi.soundindex("berserk/beridle1.wav");
sound_punch = gi.soundindex("berserk/attack.wav");
sound_search = gi.soundindex("berserk/bersrch1.wav");
sound_sight = gi.soundindex("berserk/sight.wav");
self->s.modelindex = gi.modelindex("models/monsters/berserk/tris.md2");
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 32);
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, 32);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
@ -383,8 +548,7 @@ void SP_monster_berserk (edict_t *self)
self->monsterinfo.currentmove = &berserk_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
gi.linkentity (self);
gi.linkentity(self);
walkmonster_start (self);
walkmonster_start(self);
}

View File

@ -1,250 +1,253 @@
// G:\quake2\baseq2\models/monsters/berserk
/* =======================================================================
*
* Berserker animations.
*
* =======================================================================
*/
// This file generated by ModelGen - Do NOT Modify
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_standb1 5
#define FRAME_standb2 6
#define FRAME_standb3 7
#define FRAME_standb4 8
#define FRAME_standb5 9
#define FRAME_standb6 10
#define FRAME_standb7 11
#define FRAME_standb8 12
#define FRAME_standb9 13
#define FRAME_standb10 14
#define FRAME_standb11 15
#define FRAME_standb12 16
#define FRAME_standb13 17
#define FRAME_standb14 18
#define FRAME_standb15 19
#define FRAME_standb16 20
#define FRAME_standb17 21
#define FRAME_standb18 22
#define FRAME_standb19 23
#define FRAME_standb20 24
#define FRAME_walkc1 25
#define FRAME_walkc2 26
#define FRAME_walkc3 27
#define FRAME_walkc4 28
#define FRAME_walkc5 29
#define FRAME_walkc6 30
#define FRAME_walkc7 31
#define FRAME_walkc8 32
#define FRAME_walkc9 33
#define FRAME_walkc10 34
#define FRAME_walkc11 35
#define FRAME_run1 36
#define FRAME_run2 37
#define FRAME_run3 38
#define FRAME_run4 39
#define FRAME_run5 40
#define FRAME_run6 41
#define FRAME_att_a1 42
#define FRAME_att_a2 43
#define FRAME_att_a3 44
#define FRAME_att_a4 45
#define FRAME_att_a5 46
#define FRAME_att_a6 47
#define FRAME_att_a7 48
#define FRAME_att_a8 49
#define FRAME_att_a9 50
#define FRAME_att_a10 51
#define FRAME_att_a11 52
#define FRAME_att_a12 53
#define FRAME_att_a13 54
#define FRAME_att_b1 55
#define FRAME_att_b2 56
#define FRAME_att_b3 57
#define FRAME_att_b4 58
#define FRAME_att_b5 59
#define FRAME_att_b6 60
#define FRAME_att_b7 61
#define FRAME_att_b8 62
#define FRAME_att_b9 63
#define FRAME_att_b10 64
#define FRAME_att_b11 65
#define FRAME_att_b12 66
#define FRAME_att_b13 67
#define FRAME_att_b14 68
#define FRAME_att_b15 69
#define FRAME_att_b16 70
#define FRAME_att_b17 71
#define FRAME_att_b18 72
#define FRAME_att_b19 73
#define FRAME_att_b20 74
#define FRAME_att_b21 75
#define FRAME_att_c1 76
#define FRAME_att_c2 77
#define FRAME_att_c3 78
#define FRAME_att_c4 79
#define FRAME_att_c5 80
#define FRAME_att_c6 81
#define FRAME_att_c7 82
#define FRAME_att_c8 83
#define FRAME_att_c9 84
#define FRAME_att_c10 85
#define FRAME_att_c11 86
#define FRAME_att_c12 87
#define FRAME_att_c13 88
#define FRAME_att_c14 89
#define FRAME_att_c15 90
#define FRAME_att_c16 91
#define FRAME_att_c17 92
#define FRAME_att_c18 93
#define FRAME_att_c19 94
#define FRAME_att_c20 95
#define FRAME_att_c21 96
#define FRAME_att_c22 97
#define FRAME_att_c23 98
#define FRAME_att_c24 99
#define FRAME_att_c25 100
#define FRAME_att_c26 101
#define FRAME_att_c27 102
#define FRAME_att_c28 103
#define FRAME_att_c29 104
#define FRAME_att_c30 105
#define FRAME_att_c31 106
#define FRAME_att_c32 107
#define FRAME_att_c33 108
#define FRAME_att_c34 109
#define FRAME_r_att1 110
#define FRAME_r_att2 111
#define FRAME_r_att3 112
#define FRAME_r_att4 113
#define FRAME_r_att5 114
#define FRAME_r_att6 115
#define FRAME_r_att7 116
#define FRAME_r_att8 117
#define FRAME_r_att9 118
#define FRAME_r_att10 119
#define FRAME_r_att11 120
#define FRAME_r_att12 121
#define FRAME_r_att13 122
#define FRAME_r_att14 123
#define FRAME_r_att15 124
#define FRAME_r_att16 125
#define FRAME_r_att17 126
#define FRAME_r_att18 127
#define FRAME_r_attb1 128
#define FRAME_r_attb2 129
#define FRAME_r_attb3 130
#define FRAME_r_attb4 131
#define FRAME_r_attb5 132
#define FRAME_r_attb6 133
#define FRAME_r_attb7 134
#define FRAME_r_attb8 135
#define FRAME_r_attb9 136
#define FRAME_r_attb10 137
#define FRAME_r_attb11 138
#define FRAME_r_attb12 139
#define FRAME_r_attb13 140
#define FRAME_r_attb14 141
#define FRAME_r_attb15 142
#define FRAME_r_attb16 143
#define FRAME_r_attb17 144
#define FRAME_r_attb18 145
#define FRAME_slam1 146
#define FRAME_slam2 147
#define FRAME_slam3 148
#define FRAME_slam4 149
#define FRAME_slam5 150
#define FRAME_slam6 151
#define FRAME_slam7 152
#define FRAME_slam8 153
#define FRAME_slam9 154
#define FRAME_slam10 155
#define FRAME_slam11 156
#define FRAME_slam12 157
#define FRAME_slam13 158
#define FRAME_slam14 159
#define FRAME_slam15 160
#define FRAME_slam16 161
#define FRAME_slam17 162
#define FRAME_slam18 163
#define FRAME_slam19 164
#define FRAME_slam20 165
#define FRAME_slam21 166
#define FRAME_slam22 167
#define FRAME_slam23 168
#define FRAME_duck1 169
#define FRAME_duck2 170
#define FRAME_duck3 171
#define FRAME_duck4 172
#define FRAME_duck5 173
#define FRAME_duck6 174
#define FRAME_duck7 175
#define FRAME_duck8 176
#define FRAME_duck9 177
#define FRAME_duck10 178
#define FRAME_fall1 179
#define FRAME_fall2 180
#define FRAME_fall3 181
#define FRAME_fall4 182
#define FRAME_fall5 183
#define FRAME_fall6 184
#define FRAME_fall7 185
#define FRAME_fall8 186
#define FRAME_fall9 187
#define FRAME_fall10 188
#define FRAME_fall11 189
#define FRAME_fall12 190
#define FRAME_fall13 191
#define FRAME_fall14 192
#define FRAME_fall15 193
#define FRAME_fall16 194
#define FRAME_fall17 195
#define FRAME_fall18 196
#define FRAME_fall19 197
#define FRAME_fall20 198
#define FRAME_painc1 199
#define FRAME_painc2 200
#define FRAME_painc3 201
#define FRAME_painc4 202
#define FRAME_painb1 203
#define FRAME_painb2 204
#define FRAME_painb3 205
#define FRAME_painb4 206
#define FRAME_painb5 207
#define FRAME_painb6 208
#define FRAME_painb7 209
#define FRAME_painb8 210
#define FRAME_painb9 211
#define FRAME_painb10 212
#define FRAME_painb11 213
#define FRAME_painb12 214
#define FRAME_painb13 215
#define FRAME_painb14 216
#define FRAME_painb15 217
#define FRAME_painb16 218
#define FRAME_painb17 219
#define FRAME_painb18 220
#define FRAME_painb19 221
#define FRAME_painb20 222
#define FRAME_death1 223
#define FRAME_death2 224
#define FRAME_death3 225
#define FRAME_death4 226
#define FRAME_death5 227
#define FRAME_death6 228
#define FRAME_death7 229
#define FRAME_death8 230
#define FRAME_death9 231
#define FRAME_death10 232
#define FRAME_death11 233
#define FRAME_death12 234
#define FRAME_death13 235
#define FRAME_deathc1 236
#define FRAME_deathc2 237
#define FRAME_deathc3 238
#define FRAME_deathc4 239
#define FRAME_deathc5 240
#define FRAME_deathc6 241
#define FRAME_deathc7 242
#define FRAME_deathc8 243
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_standb1 5
#define FRAME_standb2 6
#define FRAME_standb3 7
#define FRAME_standb4 8
#define FRAME_standb5 9
#define FRAME_standb6 10
#define FRAME_standb7 11
#define FRAME_standb8 12
#define FRAME_standb9 13
#define FRAME_standb10 14
#define FRAME_standb11 15
#define FRAME_standb12 16
#define FRAME_standb13 17
#define FRAME_standb14 18
#define FRAME_standb15 19
#define FRAME_standb16 20
#define FRAME_standb17 21
#define FRAME_standb18 22
#define FRAME_standb19 23
#define FRAME_standb20 24
#define FRAME_walkc1 25
#define FRAME_walkc2 26
#define FRAME_walkc3 27
#define FRAME_walkc4 28
#define FRAME_walkc5 29
#define FRAME_walkc6 30
#define FRAME_walkc7 31
#define FRAME_walkc8 32
#define FRAME_walkc9 33
#define FRAME_walkc10 34
#define FRAME_walkc11 35
#define FRAME_run1 36
#define FRAME_run2 37
#define FRAME_run3 38
#define FRAME_run4 39
#define FRAME_run5 40
#define FRAME_run6 41
#define FRAME_att_a1 42
#define FRAME_att_a2 43
#define FRAME_att_a3 44
#define FRAME_att_a4 45
#define FRAME_att_a5 46
#define FRAME_att_a6 47
#define FRAME_att_a7 48
#define FRAME_att_a8 49
#define FRAME_att_a9 50
#define FRAME_att_a10 51
#define FRAME_att_a11 52
#define FRAME_att_a12 53
#define FRAME_att_a13 54
#define FRAME_att_b1 55
#define FRAME_att_b2 56
#define FRAME_att_b3 57
#define FRAME_att_b4 58
#define FRAME_att_b5 59
#define FRAME_att_b6 60
#define FRAME_att_b7 61
#define FRAME_att_b8 62
#define FRAME_att_b9 63
#define FRAME_att_b10 64
#define FRAME_att_b11 65
#define FRAME_att_b12 66
#define FRAME_att_b13 67
#define FRAME_att_b14 68
#define FRAME_att_b15 69
#define FRAME_att_b16 70
#define FRAME_att_b17 71
#define FRAME_att_b18 72
#define FRAME_att_b19 73
#define FRAME_att_b20 74
#define FRAME_att_b21 75
#define FRAME_att_c1 76
#define FRAME_att_c2 77
#define FRAME_att_c3 78
#define FRAME_att_c4 79
#define FRAME_att_c5 80
#define FRAME_att_c6 81
#define FRAME_att_c7 82
#define FRAME_att_c8 83
#define FRAME_att_c9 84
#define FRAME_att_c10 85
#define FRAME_att_c11 86
#define FRAME_att_c12 87
#define FRAME_att_c13 88
#define FRAME_att_c14 89
#define FRAME_att_c15 90
#define FRAME_att_c16 91
#define FRAME_att_c17 92
#define FRAME_att_c18 93
#define FRAME_att_c19 94
#define FRAME_att_c20 95
#define FRAME_att_c21 96
#define FRAME_att_c22 97
#define FRAME_att_c23 98
#define FRAME_att_c24 99
#define FRAME_att_c25 100
#define FRAME_att_c26 101
#define FRAME_att_c27 102
#define FRAME_att_c28 103
#define FRAME_att_c29 104
#define FRAME_att_c30 105
#define FRAME_att_c31 106
#define FRAME_att_c32 107
#define FRAME_att_c33 108
#define FRAME_att_c34 109
#define FRAME_r_att1 110
#define FRAME_r_att2 111
#define FRAME_r_att3 112
#define FRAME_r_att4 113
#define FRAME_r_att5 114
#define FRAME_r_att6 115
#define FRAME_r_att7 116
#define FRAME_r_att8 117
#define FRAME_r_att9 118
#define FRAME_r_att10 119
#define FRAME_r_att11 120
#define FRAME_r_att12 121
#define FRAME_r_att13 122
#define FRAME_r_att14 123
#define FRAME_r_att15 124
#define FRAME_r_att16 125
#define FRAME_r_att17 126
#define FRAME_r_att18 127
#define FRAME_r_attb1 128
#define FRAME_r_attb2 129
#define FRAME_r_attb3 130
#define FRAME_r_attb4 131
#define FRAME_r_attb5 132
#define FRAME_r_attb6 133
#define FRAME_r_attb7 134
#define FRAME_r_attb8 135
#define FRAME_r_attb9 136
#define FRAME_r_attb10 137
#define FRAME_r_attb11 138
#define FRAME_r_attb12 139
#define FRAME_r_attb13 140
#define FRAME_r_attb14 141
#define FRAME_r_attb15 142
#define FRAME_r_attb16 143
#define FRAME_r_attb17 144
#define FRAME_r_attb18 145
#define FRAME_slam1 146
#define FRAME_slam2 147
#define FRAME_slam3 148
#define FRAME_slam4 149
#define FRAME_slam5 150
#define FRAME_slam6 151
#define FRAME_slam7 152
#define FRAME_slam8 153
#define FRAME_slam9 154
#define FRAME_slam10 155
#define FRAME_slam11 156
#define FRAME_slam12 157
#define FRAME_slam13 158
#define FRAME_slam14 159
#define FRAME_slam15 160
#define FRAME_slam16 161
#define FRAME_slam17 162
#define FRAME_slam18 163
#define FRAME_slam19 164
#define FRAME_slam20 165
#define FRAME_slam21 166
#define FRAME_slam22 167
#define FRAME_slam23 168
#define FRAME_duck1 169
#define FRAME_duck2 170
#define FRAME_duck3 171
#define FRAME_duck4 172
#define FRAME_duck5 173
#define FRAME_duck6 174
#define FRAME_duck7 175
#define FRAME_duck8 176
#define FRAME_duck9 177
#define FRAME_duck10 178
#define FRAME_fall1 179
#define FRAME_fall2 180
#define FRAME_fall3 181
#define FRAME_fall4 182
#define FRAME_fall5 183
#define FRAME_fall6 184
#define FRAME_fall7 185
#define FRAME_fall8 186
#define FRAME_fall9 187
#define FRAME_fall10 188
#define FRAME_fall11 189
#define FRAME_fall12 190
#define FRAME_fall13 191
#define FRAME_fall14 192
#define FRAME_fall15 193
#define FRAME_fall16 194
#define FRAME_fall17 195
#define FRAME_fall18 196
#define FRAME_fall19 197
#define FRAME_fall20 198
#define FRAME_painc1 199
#define FRAME_painc2 200
#define FRAME_painc3 201
#define FRAME_painc4 202
#define FRAME_painb1 203
#define FRAME_painb2 204
#define FRAME_painb3 205
#define FRAME_painb4 206
#define FRAME_painb5 207
#define FRAME_painb6 208
#define FRAME_painb7 209
#define FRAME_painb8 210
#define FRAME_painb9 211
#define FRAME_painb10 212
#define FRAME_painb11 213
#define FRAME_painb12 214
#define FRAME_painb13 215
#define FRAME_painb14 216
#define FRAME_painb15 217
#define FRAME_painb16 218
#define FRAME_painb17 219
#define FRAME_painb18 220
#define FRAME_painb19 221
#define FRAME_painb20 222
#define FRAME_death1 223
#define FRAME_death2 224
#define FRAME_death3 225
#define FRAME_death4 226
#define FRAME_death5 227
#define FRAME_death6 228
#define FRAME_death7 229
#define FRAME_death8 230
#define FRAME_death9 231
#define FRAME_death10 232
#define FRAME_death11 233
#define FRAME_death12 234
#define FRAME_death13 235
#define FRAME_deathc1 236
#define FRAME_deathc2 237
#define FRAME_deathc3 238
#define FRAME_deathc4 239
#define FRAME_deathc5 240
#define FRAME_deathc6 241
#define FRAME_deathc7 242
#define FRAME_deathc8 243
#define MODEL_SCALE 1.000000
#define MODEL_SCALE 1.000000