Cleanup flyer and add santiy checks

This commit is contained in:
Yamagi Burmeister 2013-02-03 09:22:28 +01:00
parent 0d857f224c
commit e118c43e34
2 changed files with 688 additions and 455 deletions

View file

@ -1,53 +1,65 @@
/*
==============================================================================
flyer
==============================================================================
*/
/* =======================================================================
*
* Flyer.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "flyer.h"
qboolean visible (edict_t *self, edict_t *other);
static int nextmove; // Used for start/stop frames
static int sound_sight;
static int sound_idle;
static int sound_pain1;
static int sound_pain2;
static int sound_slash;
static int sound_sproing;
static int sound_die;
qboolean visible(edict_t *self, edict_t *other);
static int nextmove; /* Used for start/stop frames */
static int sound_sight;
static int sound_idle;
static int sound_pain1;
static int sound_pain2;
static int sound_slash;
static int sound_sproing;
static int sound_die;
void flyer_check_melee(edict_t *self);
void flyer_loop_melee (edict_t *self);
void flyer_melee (edict_t *self);
void flyer_setstart (edict_t *self);
void flyer_stand (edict_t *self);
void flyer_nextmove (edict_t *self);
void flyer_loop_melee(edict_t *self);
void flyer_melee(edict_t *self);
void flyer_setstart(edict_t *self);
void flyer_stand(edict_t *self);
void flyer_nextmove(edict_t *self);
void flyer_sight (edict_t *self, edict_t *other)
{
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
void
flyer_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void flyer_idle (edict_t *self)
{
gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
void
flyer_idle(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
void flyer_pop_blades (edict_t *self)
{
gi.sound (self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
void
flyer_pop_blades(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_stand [] =
{
mframe_t flyer_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
@ -94,11 +106,15 @@ mframe_t flyer_frames_stand [] =
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL};
mmove_t flyer_move_stand = {
FRAME_stand01,
FRAME_stand45,
flyer_frames_stand,
NULL
};
mframe_t flyer_frames_walk [] =
{
mframe_t flyer_frames_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
@ -145,10 +161,15 @@ mframe_t flyer_frames_walk [] =
{ai_walk, 5, NULL},
{ai_walk, 5, NULL}
};
mmove_t flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL};
mframe_t flyer_frames_run [] =
{
mmove_t flyer_move_walk = {
FRAME_stand01,
FRAME_stand45,
flyer_frames_walk,
NULL
};
mframe_t flyer_frames_run[] = {
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
@ -195,386 +216,596 @@ mframe_t flyer_frames_run [] =
{ai_run, 10, NULL},
{ai_run, 10, NULL}
};
mmove_t flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL};
void flyer_run (edict_t *self)
{
mmove_t flyer_move_run = {
FRAME_stand01,
FRAME_stand45,
flyer_frames_run,
NULL
};
void
flyer_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &flyer_move_stand;
}
else
{
self->monsterinfo.currentmove = &flyer_move_run;
}
}
void flyer_walk (edict_t *self)
{
void
flyer_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_walk;
}
void flyer_stand (edict_t *self)
{
self->monsterinfo.currentmove = &flyer_move_stand;
void
flyer_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_stand;
}
mframe_t flyer_frames_start [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, flyer_nextmove}
mframe_t flyer_frames_start[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, flyer_nextmove}
};
mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL};
mframe_t flyer_frames_stop [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, flyer_nextmove}
mmove_t flyer_move_start = {
FRAME_start01,
FRAME_start06,
flyer_frames_start,
NULL
};
mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL};
void flyer_stop (edict_t *self)
{
self->monsterinfo.currentmove = &flyer_move_stop;
mframe_t flyer_frames_stop[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, flyer_nextmove}
};
mmove_t flyer_move_stop = {
FRAME_stop01,
FRAME_stop07,
flyer_frames_stop,
NULL
};
void
flyer_stop(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_stop;
}
void flyer_start (edict_t *self)
{
self->monsterinfo.currentmove = &flyer_move_start;
void
flyer_start(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_start;
}
mframe_t flyer_frames_rollright [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
mframe_t flyer_frames_rollright[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL};
mframe_t flyer_frames_rollleft [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
mmove_t flyer_move_rollright = {
FRAME_rollr01,
FRAME_rollr09,
flyer_frames_rollright,
NULL
};
mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL};
mframe_t flyer_frames_pain3 [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
mframe_t flyer_frames_rollleft[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run};
mframe_t flyer_frames_pain2 [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
mmove_t flyer_move_rollleft = {
FRAME_rollf01,
FRAME_rollf09,
flyer_frames_rollleft,
NULL
};
mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run};
mframe_t flyer_frames_pain1 [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
mframe_t flyer_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run};
mframe_t flyer_frames_defense [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, // Hold this frame
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
mmove_t flyer_move_pain3 = {
FRAME_pain301,
FRAME_pain304,
flyer_frames_pain3,
flyer_run
};
mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL};
mframe_t flyer_frames_bankright [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
mframe_t flyer_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL};
mframe_t flyer_frames_bankleft [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
mmove_t flyer_move_pain2 = {
FRAME_pain201,
FRAME_pain204,
flyer_frames_pain2,
flyer_run
};
mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL};
mframe_t flyer_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
void flyer_fire (edict_t *self, int flash_number)
mmove_t flyer_move_pain1 = {
FRAME_pain101,
FRAME_pain109,
flyer_frames_pain1,
flyer_run
};
mframe_t flyer_frames_defense[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* Hold this frame */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_defense = {
FRAME_defens01,
FRAME_defens06,
flyer_frames_defense,
NULL
};
mframe_t flyer_frames_bankright[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_bankright = {
FRAME_bankr01,
FRAME_bankr07,
flyer_frames_bankright,
NULL
};
mframe_t flyer_frames_bankleft[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_bankleft = {
FRAME_bankl01,
FRAME_bankl07,
flyer_frames_bankleft,
NULL
};
void
flyer_fire(edict_t *self, int flash_number)
{
vec3_t start;
vec3_t forward, right;
vec3_t end;
vec3_t dir;
int effect;
if ((self->s.frame == FRAME_attak204) || (self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210))
vec3_t start;
vec3_t forward, right;
vec3_t end;
vec3_t dir;
int effect;
if (!self)
{
return;
}
if ((self->s.frame == FRAME_attak204) ||
(self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210))
{
effect = EF_HYPERBLASTER;
}
else
{
effect = 0;
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
VectorCopy (self->enemy->s.origin, end);
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], forward,
right, start);
VectorCopy(self->enemy->s.origin, end);
end[2] += self->enemy->viewheight;
VectorSubtract (end, start, dir);
VectorSubtract(end, start, dir);
monster_fire_blaster (self, start, dir, 1, 1000, flash_number, effect);
monster_fire_blaster(self, start, dir, 1, 1000, flash_number, effect);
}
void flyer_fireleft (edict_t *self)
{
flyer_fire (self, MZ2_FLYER_BLASTER_1);
void
flyer_fireleft(edict_t *self)
{
if (!self)
{
return;
}
flyer_fire(self, MZ2_FLYER_BLASTER_1);
}
void flyer_fireright (edict_t *self)
{
flyer_fire (self, MZ2_FLYER_BLASTER_2);
void
flyer_fireright(edict_t *self)
{
if (!self)
{
return;
}
flyer_fire(self, MZ2_FLYER_BLASTER_2);
}
mframe_t flyer_frames_attack2 [] =
{
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, -10, flyer_fireleft}, // left gun
{ai_charge, -10, flyer_fireright}, // right gun
{ai_charge, -10, flyer_fireleft}, // left gun
{ai_charge, -10, flyer_fireright}, // right gun
{ai_charge, -10, flyer_fireleft}, // left gun
{ai_charge, -10, flyer_fireright}, // right gun
{ai_charge, -10, flyer_fireleft}, // left gun
{ai_charge, -10, flyer_fireright}, // right gun
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
mframe_t flyer_frames_attack2[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, -10, flyer_fireleft}, /* left gun */
{ai_charge, -10, flyer_fireright}, /* right gun */
{ai_charge, -10, flyer_fireleft}, /* left gun */
{ai_charge, -10, flyer_fireright}, /* right gun */
{ai_charge, -10, flyer_fireleft}, /* left gun */
{ai_charge, -10, flyer_fireright}, /* right gun */
{ai_charge, -10, flyer_fireleft}, /* left gun */
{ai_charge, -10, flyer_fireright}, /* right gun */
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run};
mmove_t flyer_move_attack2 = {
FRAME_attak201,
FRAME_attak217,
flyer_frames_attack2,
flyer_run
};
void flyer_slash_left (edict_t *self)
void
flyer_slash_left(edict_t *self)
{
vec3_t aim;
VectorSet (aim, MELEE_DISTANCE, self->mins[0], 0);
fire_hit (self, aim, 5, 0);
gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->mins[0], 0);
fire_hit(self, aim, 5, 0);
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
void flyer_slash_right (edict_t *self)
void
flyer_slash_right(edict_t *self)
{
vec3_t aim;
VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 0);
fire_hit (self, aim, 5, 0);
gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 0);
fire_hit(self, aim, 5, 0);
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_start_melee [] =
{
{ai_charge, 0, flyer_pop_blades},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
mframe_t flyer_frames_start_melee[] = {
{ai_charge, 0, flyer_pop_blades},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee};
mframe_t flyer_frames_end_melee [] =
{
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
mmove_t flyer_move_start_melee = {
FRAME_attak101,
FRAME_attak106,
flyer_frames_start_melee,
flyer_loop_melee
};
mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run};
mframe_t flyer_frames_loop_melee [] =
{
{ai_charge, 0, NULL}, // Loop Start
{ai_charge, 0, NULL},
{ai_charge, 0, flyer_slash_left}, // Left Wing Strike
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, flyer_slash_right}, // Right Wing Strike
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL} // Loop Ends
mframe_t flyer_frames_end_melee[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee};
void flyer_loop_melee (edict_t *self)
{
mmove_t flyer_move_end_melee = {
FRAME_attak119,
FRAME_attak121,
flyer_frames_end_melee,
flyer_run
};
mframe_t flyer_frames_loop_melee[] = {
{ai_charge, 0, NULL}, /* Loop Start */
{ai_charge, 0, NULL},
{ai_charge, 0, flyer_slash_left}, /* Left Wing Strike */
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, flyer_slash_right}, /* Right Wing Strike */
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL} /* Loop Ends */
};
mmove_t flyer_move_loop_melee = {
FRAME_attak107,
FRAME_attak118,
flyer_frames_loop_melee,
flyer_check_melee
};
void
flyer_loop_melee(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_loop_melee;
}
void flyer_attack (edict_t *self)
{
void
flyer_attack(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_attack2;
}
void flyer_setstart (edict_t *self)
{
void
flyer_setstart(edict_t *self)
{
if (!self)
{
return;
}
nextmove = ACTION_run;
self->monsterinfo.currentmove = &flyer_move_start;
}
void flyer_nextmove (edict_t *self)
{
void
flyer_nextmove(edict_t *self)
{
if (!self)
{
return;
}
if (nextmove == ACTION_attack1)
{
self->monsterinfo.currentmove = &flyer_move_start_melee;
}
else if (nextmove == ACTION_attack2)
{
self->monsterinfo.currentmove = &flyer_move_attack2;
}
else if (nextmove == ACTION_run)
{
self->monsterinfo.currentmove = &flyer_move_run;
}
}
void flyer_melee (edict_t *self)
{
void
flyer_melee(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_start_melee;
}
void flyer_check_melee(edict_t *self)
{
if (range (self, self->enemy) == RANGE_MELEE)
void
flyer_check_melee(edict_t *self)
{
if (!self)
{
return;
}
if (range(self, self->enemy) == RANGE_MELEE)
{
if (random() <= 0.8)
{
self->monsterinfo.currentmove = &flyer_move_loop_melee;
}
else
{
self->monsterinfo.currentmove = &flyer_move_end_melee;
}
}
else
{
self->monsterinfo.currentmove = &flyer_move_end_melee;
}
}
void flyer_pain (edict_t *self, edict_t *other, float kick, int damage)
void
flyer_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
int n;
int n;
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
if (skill->value == 3)
return; // no pain anims in nightmare
{
return; /* no pain anims in nightmare */
}
n = rand() % 3;
if (n == 0)
{
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain1;
}
else if (n == 1)
{
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain2;
}
else
{
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain3;
}
}
void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
void
flyer_die(edict_t *self, edict_t *inflictor /* unused */,
edict_t *attacker /* unused */, int damage /* unused */,
vec3_t point /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
BecomeExplosion1(self);
}
/*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void SP_monster_flyer (edict_t *self)
{
/*
* QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_flyer(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict (self);
G_FreeEdict(self);
return;
}
// fix a map bug in jail5.bsp
if (!Q_stricmp(level.mapname, "jail5") && (self->s.origin[2] == -104))
{
self->targetname = self->target;
self->target = NULL;
}
sound_sight = gi.soundindex("flyer/flysght1.wav");
sound_idle = gi.soundindex("flyer/flysrch1.wav");
sound_pain1 = gi.soundindex("flyer/flypain1.wav");
sound_pain2 = gi.soundindex("flyer/flypain2.wav");
sound_slash = gi.soundindex("flyer/flyatck2.wav");
sound_sproing = gi.soundindex("flyer/flyatck1.wav");
sound_die = gi.soundindex("flyer/flydeth1.wav");
sound_sight = gi.soundindex ("flyer/flysght1.wav");
sound_idle = gi.soundindex ("flyer/flysrch1.wav");
sound_pain1 = gi.soundindex ("flyer/flypain1.wav");
sound_pain2 = gi.soundindex ("flyer/flypain2.wav");
sound_slash = gi.soundindex ("flyer/flyatck2.wav");
sound_sproing = gi.soundindex ("flyer/flyatck1.wav");
sound_die = gi.soundindex ("flyer/flydeth1.wav");
gi.soundindex("flyer/flyatck3.wav");
gi.soundindex ("flyer/flyatck3.wav");
self->s.modelindex = gi.modelindex ("models/monsters/flyer/tris.md2");
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 32);
self->s.modelindex = gi.modelindex("models/monsters/flyer/tris.md2");
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, 32);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.sound = gi.soundindex ("flyer/flyidle1.wav");
self->s.sound = gi.soundindex("flyer/flyidle1.wav");
self->health = 50;
self->mass = 50;
@ -590,11 +821,10 @@ void SP_monster_flyer (edict_t *self)
self->monsterinfo.sight = flyer_sight;
self->monsterinfo.idle = flyer_idle;
gi.linkentity (self);
gi.linkentity(self);
self->monsterinfo.currentmove = &flyer_move_stand;
self->monsterinfo.currentmove = &flyer_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
flymonster_start (self);
flymonster_start(self);
}

View file

@ -1,163 +1,166 @@
// G:\quake2\baseq2\models/monsters/flyer
/* =======================================================================
*
* Flyer animations.
*
* =======================================================================
*/
// This file generated by ModelGen - Do NOT Modify
#define ACTION_nothing 0
#define ACTION_attack1 1
#define ACTION_attack2 2
#define ACTION_run 3
#define ACTION_walk 4
#define ACTION_nothing 0
#define ACTION_attack1 1
#define ACTION_attack2 2
#define ACTION_run 3
#define ACTION_walk 4
#define FRAME_start01 0
#define FRAME_start02 1
#define FRAME_start03 2
#define FRAME_start04 3
#define FRAME_start05 4
#define FRAME_start06 5
#define FRAME_stop01 6
#define FRAME_stop02 7
#define FRAME_stop03 8
#define FRAME_stop04 9
#define FRAME_stop05 10
#define FRAME_stop06 11
#define FRAME_stop07 12
#define FRAME_stand01 13
#define FRAME_stand02 14
#define FRAME_stand03 15
#define FRAME_stand04 16
#define FRAME_stand05 17
#define FRAME_stand06 18
#define FRAME_stand07 19
#define FRAME_stand08 20
#define FRAME_stand09 21
#define FRAME_stand10 22
#define FRAME_stand11 23
#define FRAME_stand12 24
#define FRAME_stand13 25
#define FRAME_stand14 26
#define FRAME_stand15 27
#define FRAME_stand16 28
#define FRAME_stand17 29
#define FRAME_stand18 30
#define FRAME_stand19 31
#define FRAME_stand20 32
#define FRAME_stand21 33
#define FRAME_stand22 34
#define FRAME_stand23 35
#define FRAME_stand24 36
#define FRAME_stand25 37
#define FRAME_stand26 38
#define FRAME_stand27 39
#define FRAME_stand28 40
#define FRAME_stand29 41
#define FRAME_stand30 42
#define FRAME_stand31 43
#define FRAME_stand32 44
#define FRAME_stand33 45
#define FRAME_stand34 46
#define FRAME_stand35 47
#define FRAME_stand36 48
#define FRAME_stand37 49
#define FRAME_stand38 50
#define FRAME_stand39 51
#define FRAME_stand40 52
#define FRAME_stand41 53
#define FRAME_stand42 54
#define FRAME_stand43 55
#define FRAME_stand44 56
#define FRAME_stand45 57
#define FRAME_attak101 58
#define FRAME_attak102 59
#define FRAME_attak103 60
#define FRAME_attak104 61
#define FRAME_attak105 62
#define FRAME_attak106 63
#define FRAME_attak107 64
#define FRAME_attak108 65
#define FRAME_attak109 66
#define FRAME_attak110 67
#define FRAME_attak111 68
#define FRAME_attak112 69
#define FRAME_attak113 70
#define FRAME_attak114 71
#define FRAME_attak115 72
#define FRAME_attak116 73
#define FRAME_attak117 74
#define FRAME_attak118 75
#define FRAME_attak119 76
#define FRAME_attak120 77
#define FRAME_attak121 78
#define FRAME_attak201 79
#define FRAME_attak202 80
#define FRAME_attak203 81
#define FRAME_attak204 82
#define FRAME_attak205 83
#define FRAME_attak206 84
#define FRAME_attak207 85
#define FRAME_attak208 86
#define FRAME_attak209 87
#define FRAME_attak210 88
#define FRAME_attak211 89
#define FRAME_attak212 90
#define FRAME_attak213 91
#define FRAME_attak214 92
#define FRAME_attak215 93
#define FRAME_attak216 94
#define FRAME_attak217 95
#define FRAME_bankl01 96
#define FRAME_bankl02 97
#define FRAME_bankl03 98
#define FRAME_bankl04 99
#define FRAME_bankl05 100
#define FRAME_bankl06 101
#define FRAME_bankl07 102
#define FRAME_bankr01 103
#define FRAME_bankr02 104
#define FRAME_bankr03 105
#define FRAME_bankr04 106
#define FRAME_bankr05 107
#define FRAME_bankr06 108
#define FRAME_bankr07 109
#define FRAME_rollf01 110
#define FRAME_rollf02 111
#define FRAME_rollf03 112
#define FRAME_rollf04 113
#define FRAME_rollf05 114
#define FRAME_rollf06 115
#define FRAME_rollf07 116
#define FRAME_rollf08 117
#define FRAME_rollf09 118
#define FRAME_rollr01 119
#define FRAME_rollr02 120
#define FRAME_rollr03 121
#define FRAME_rollr04 122
#define FRAME_rollr05 123
#define FRAME_rollr06 124
#define FRAME_rollr07 125
#define FRAME_rollr08 126
#define FRAME_rollr09 127
#define FRAME_defens01 128
#define FRAME_defens02 129
#define FRAME_defens03 130
#define FRAME_defens04 131
#define FRAME_defens05 132
#define FRAME_defens06 133
#define FRAME_pain101 134
#define FRAME_pain102 135
#define FRAME_pain103 136
#define FRAME_pain104 137
#define FRAME_pain105 138
#define FRAME_pain106 139
#define FRAME_pain107 140
#define FRAME_pain108 141
#define FRAME_pain109 142
#define FRAME_pain201 143
#define FRAME_pain202 144
#define FRAME_pain203 145
#define FRAME_pain204 146
#define FRAME_pain301 147
#define FRAME_pain302 148
#define FRAME_pain303 149
#define FRAME_pain304 150
#define FRAME_start01 0
#define FRAME_start02 1
#define FRAME_start03 2
#define FRAME_start04 3
#define FRAME_start05 4
#define FRAME_start06 5
#define FRAME_stop01 6
#define FRAME_stop02 7
#define FRAME_stop03 8
#define FRAME_stop04 9
#define FRAME_stop05 10
#define FRAME_stop06 11
#define FRAME_stop07 12
#define FRAME_stand01 13
#define FRAME_stand02 14
#define FRAME_stand03 15
#define FRAME_stand04 16
#define FRAME_stand05 17
#define FRAME_stand06 18
#define FRAME_stand07 19
#define FRAME_stand08 20
#define FRAME_stand09 21
#define FRAME_stand10 22
#define FRAME_stand11 23
#define FRAME_stand12 24
#define FRAME_stand13 25
#define FRAME_stand14 26
#define FRAME_stand15 27
#define FRAME_stand16 28
#define FRAME_stand17 29
#define FRAME_stand18 30
#define FRAME_stand19 31
#define FRAME_stand20 32
#define FRAME_stand21 33
#define FRAME_stand22 34
#define FRAME_stand23 35
#define FRAME_stand24 36
#define FRAME_stand25 37
#define FRAME_stand26 38
#define FRAME_stand27 39
#define FRAME_stand28 40
#define FRAME_stand29 41
#define FRAME_stand30 42
#define FRAME_stand31 43
#define FRAME_stand32 44
#define FRAME_stand33 45
#define FRAME_stand34 46
#define FRAME_stand35 47
#define FRAME_stand36 48
#define FRAME_stand37 49
#define FRAME_stand38 50
#define FRAME_stand39 51
#define FRAME_stand40 52
#define FRAME_stand41 53
#define FRAME_stand42 54
#define FRAME_stand43 55
#define FRAME_stand44 56
#define FRAME_stand45 57
#define FRAME_attak101 58
#define FRAME_attak102 59
#define FRAME_attak103 60
#define FRAME_attak104 61
#define FRAME_attak105 62
#define FRAME_attak106 63
#define FRAME_attak107 64
#define FRAME_attak108 65
#define FRAME_attak109 66
#define FRAME_attak110 67
#define FRAME_attak111 68
#define FRAME_attak112 69
#define FRAME_attak113 70
#define FRAME_attak114 71
#define FRAME_attak115 72
#define FRAME_attak116 73
#define FRAME_attak117 74
#define FRAME_attak118 75
#define FRAME_attak119 76
#define FRAME_attak120 77
#define FRAME_attak121 78
#define FRAME_attak201 79
#define FRAME_attak202 80
#define FRAME_attak203 81
#define FRAME_attak204 82
#define FRAME_attak205 83
#define FRAME_attak206 84
#define FRAME_attak207 85
#define FRAME_attak208 86
#define FRAME_attak209 87
#define FRAME_attak210 88
#define FRAME_attak211 89
#define FRAME_attak212 90
#define FRAME_attak213 91
#define FRAME_attak214 92
#define FRAME_attak215 93
#define FRAME_attak216 94
#define FRAME_attak217 95
#define FRAME_bankl01 96
#define FRAME_bankl02 97
#define FRAME_bankl03 98
#define FRAME_bankl04 99
#define FRAME_bankl05 100
#define FRAME_bankl06 101
#define FRAME_bankl07 102
#define FRAME_bankr01 103
#define FRAME_bankr02 104
#define FRAME_bankr03 105
#define FRAME_bankr04 106
#define FRAME_bankr05 107
#define FRAME_bankr06 108
#define FRAME_bankr07 109
#define FRAME_rollf01 110
#define FRAME_rollf02 111
#define FRAME_rollf03 112
#define FRAME_rollf04 113
#define FRAME_rollf05 114
#define FRAME_rollf06 115
#define FRAME_rollf07 116
#define FRAME_rollf08 117
#define FRAME_rollf09 118
#define FRAME_rollr01 119
#define FRAME_rollr02 120
#define FRAME_rollr03 121
#define FRAME_rollr04 122
#define FRAME_rollr05 123
#define FRAME_rollr06 124
#define FRAME_rollr07 125
#define FRAME_rollr08 126
#define FRAME_rollr09 127
#define FRAME_defens01 128
#define FRAME_defens02 129
#define FRAME_defens03 130
#define FRAME_defens04 131
#define FRAME_defens05 132
#define FRAME_defens06 133
#define FRAME_pain101 134
#define FRAME_pain102 135
#define FRAME_pain103 136
#define FRAME_pain104 137
#define FRAME_pain105 138
#define FRAME_pain106 139
#define FRAME_pain107 140
#define FRAME_pain108 141
#define FRAME_pain109 142
#define FRAME_pain201 143
#define FRAME_pain202 144
#define FRAME_pain203 145
#define FRAME_pain204 146
#define FRAME_pain301 147
#define FRAME_pain302 148
#define FRAME_pain303 149
#define FRAME_pain304 150
#define MODEL_SCALE 1.000000
#define MODEL_SCALE 1.000000