..
header
Split the gibs per frame limit between gibs and debris.
2018-10-07 12:02:20 +02:00
menu
Reformat menu.c
2011-10-15 09:05:55 +00:00
monster
Use the correct flavors of abs()
2014-08-03 11:16:08 +02:00
player
Rename teleport_time to last_sound time
2016-12-18 09:26:51 +01:00
shared
Replace strcasecmp() by Q_strcasecmp() for better MSVC compaibility.
2018-03-23 15:55:43 +01:00
g_ai.c
Fix a potential crash in ai_run_melee() and ai_run_missile().
2017-09-07 18:12:41 +02:00
g_chase.c
Fix compiler warnings (no operational changes)
2012-07-01 09:44:33 +02:00
g_cmds.c
One entity shooting another should work even if friendly fire is off
2014-11-30 18:02:32 +01:00
g_combat.c
Reformat g_combat.c
2011-10-13 06:37:06 +00:00
g_ctf.c
reformat g_ctf.c
2011-10-13 06:56:52 +00:00
g_func.c
Fix compiler warnings (no operational changes)
2012-07-01 09:44:33 +02:00
g_items.c
reformat g_items.c
2011-10-14 11:54:10 +00:00
g_main.c
Split the gibs per frame limit between gibs and debris.
2018-10-07 12:02:20 +02:00
g_misc.c
Split the gibs per frame limit between gibs and debris.
2018-10-07 12:02:20 +02:00
g_monster.c
Reformat g_monster.c
2011-10-14 12:16:01 +00:00
g_phys.c
SV_Physics_Pusher: fix the 'memory corrupted' check
2015-08-31 18:48:27 +02:00
g_save.c
Fix bug with high velocities in vents in 32bit builds, fix MingW build
2015-05-17 18:45:26 +02:00
g_spawn.c
Reformat g_spawn.c
2011-10-15 07:48:24 +00:00
g_svcmds.c
Reformat g_svcmds.c
2011-10-15 07:52:57 +00:00
g_target.c
Fix compiler warnings (no operational changes)
2012-07-01 09:44:33 +02:00
g_trigger.c
Reformat g_trigger.c
2011-10-15 08:15:25 +00:00
g_utils.c
Cleanup g_utils.c
2011-10-15 08:22:51 +00:00
g_weapon.c
Reformat g_weapon.c
2011-10-15 08:31:34 +00:00