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Quake II 3.21 'Capture The Flag' for Yamagi Quake II
The gibs and debris per frame must be limited to prevent server mem map overflows. Until now debris and gibs were handled the same, the debris spawned by rockets and grenates could prevent the actual gibs of the killed monster from spawning. Before this change 20 entities were spawned at max. Now up tp 40 enties can be spawned. This needs some testings. |
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README |
This is a 64 bit clean and bugfixed version of id Software's Quake II addon pack "Capture The Flag", developed by David 'Zoid' Kirsch. Hundred of type errors and strange constructs were fixed, thus this version should run much more stable than the old SDK version. While it may work with every Quake II client, the "Yamagi Quake II" client is highly recommended. For more Information visit http://www.yamagi.org/quake2. Installation for FreeBSD, Linux and OpenBSD: -------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Copy release/game.so to the ctf/ subfolder of your Quake II installation. The CTF gamedata is part of the 3.20 point release. 3. Start the game with "./quake2 +set game ctf". Installation for OS X: ---------------------- 1. Copy game.dll from the zip-archive to ctf/. 2. Start the game with "quake2 +set game ctf" If you want to compile 'ctf' for OS X from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. In the same file the integration into an app-bundle is explained. Installation for Windows: ------------------------- 1. Copy the game.dll to the ctf\ subfolder of your Quake II installation. The CTF gamedata is part of the 3.20 point release. 2. Start the game with "quake2.exe +set game ctf". If you want to compile 'ctf' for Windows from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. There's descripted how to setup the build environment.