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Cleanup g_utils.c
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parent
725c5a94b7
commit
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1 changed files with 337 additions and 275 deletions
612
src/g_utils.c
612
src/g_utils.c
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@ -1,125 +1,149 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// g_utils.c -- misc utility functions for game module
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Misc. utility functions for the game logic.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
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void
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G_ProjectSource(vec3_t point, vec3_t distance, vec3_t forward,
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vec3_t right, vec3_t result)
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{
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result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1];
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result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1];
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result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + distance[2];
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result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] +
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distance[2];
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}
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/*
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=============
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G_Find
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Searches all active entities for the next one that holds
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the matching string at fieldofs (use the FOFS() macro) in the structure.
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Searches beginning at the edict after from, or the beginning if NULL
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NULL will be returned if the end of the list is reached.
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=============
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*/
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edict_t *G_Find (edict_t *from, int fieldofs, char *match)
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* Searches all active entities for the next one
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* that holds the matching string at fieldofs (use
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* the FOFS() macro) in the structure.
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*
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* Searches beginning at the edict after from, or the
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* beginning if NULL. NULL will be returned if the end
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* of the list is reached.
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*/
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edict_t *
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G_Find(edict_t *from, int fieldofs, char *match)
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{
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char *s;
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char *s;
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if (!from)
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{
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from = g_edicts;
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}
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else
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{
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from++;
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}
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for ( ; from < &g_edicts[globals.num_edicts] ; from++)
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for ( ; from < &g_edicts[globals.num_edicts]; from++)
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{
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if (!from->inuse)
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{
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continue;
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s = *(char **) ((byte *)from + fieldofs);
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}
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s = *(char **)((byte *)from + fieldofs);
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if (!s)
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{
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continue;
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if (!Q_stricmp (s, match))
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}
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if (!Q_stricmp(s, match))
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{
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return from;
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}
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}
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return NULL;
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}
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/*
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=================
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findradius
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Returns entities that have origins within a spherical area
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findradius (origin, radius)
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=================
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*/
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edict_t *findradius (edict_t *from, vec3_t org, float rad)
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* Returns entities that have origins within a spherical area
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*/
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edict_t *
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findradius(edict_t *from, vec3_t org, float rad)
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{
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vec3_t eorg;
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int j;
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vec3_t eorg;
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int j;
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if (!from)
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{
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from = g_edicts;
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}
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else
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{
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from++;
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}
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for ( ; from < &g_edicts[globals.num_edicts]; from++)
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{
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if (!from->inuse)
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{
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continue;
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}
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if (from->solid == SOLID_NOT)
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{
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continue;
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for (j=0 ; j<3 ; j++)
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eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
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}
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for (j = 0; j < 3; j++)
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{
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eorg[j] = org[j] - (from->s.origin[j] +
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(from->mins[j] + from->maxs[j]) * 0.5);
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}
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if (VectorLength(eorg) > rad)
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{
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continue;
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}
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return from;
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}
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return NULL;
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}
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/*
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=============
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G_PickTarget
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* Searches all active entities for the next one that holds
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* the matching string at fieldofs (use the FOFS() macro) in the structure.
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*
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* Searches beginning at the edict after from, or the beginning if NULL
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* NULL will be returned if the end of the list is reached.
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*/
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#define MAXCHOICES 8
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Searches all active entities for the next one that holds
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the matching string at fieldofs (use the FOFS() macro) in the structure.
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Searches beginning at the edict after from, or the beginning if NULL
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NULL will be returned if the end of the list is reached.
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=============
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*/
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#define MAXCHOICES 8
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edict_t *G_PickTarget (char *targetname)
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edict_t *
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G_PickTarget(char *targetname)
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{
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edict_t *ent = NULL;
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int num_choices = 0;
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edict_t *choice[MAXCHOICES];
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edict_t *ent = NULL;
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int num_choices = 0;
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edict_t *choice[MAXCHOICES];
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if (!targetname)
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{
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return NULL;
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}
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while(1)
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while (1)
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{
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ent = G_Find (ent, FOFS(targetname), targetname);
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ent = G_Find(ent, FOFS(targetname), targetname);
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if (!ent)
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{
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break;
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}
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choice[num_choices++] = ent;
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if (num_choices == MAXCHOICES)
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{
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break;
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}
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}
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if (!num_choices)
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return choice[rand() % num_choices];
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}
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void Think_Delay (edict_t *ent)
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void
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Think_Delay(edict_t *ent)
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{
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G_UseTargets (ent, ent->activator);
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G_FreeEdict (ent);
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G_UseTargets(ent, ent->activator);
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G_FreeEdict(ent);
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}
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/*
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==============================
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G_UseTargets
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the global "activator" should be set to the entity that initiated the firing.
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If self.delay is set, a DelayedUse entity will be created that will actually
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do the SUB_UseTargets after that many seconds have passed.
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Centerprints any self.message to the activator.
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Search for (string)targetname in all entities that
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match (string)self.target and call their .use function
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==============================
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*/
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void G_UseTargets (edict_t *ent, edict_t *activator)
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* The global "activator" should be set to the entity
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* that initiated the firing.
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*
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* If self.delay is set, a DelayedUse entity will be
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* created that will actually do the SUB_UseTargets
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* after that many seconds have passed.
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*
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* Centerprints any self.message to the activator.
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*
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* Search for (string)targetname in all entities that
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* match (string)self.target and call their .use function
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*/
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void
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G_UseTargets(edict_t *ent, edict_t *activator)
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{
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edict_t *t;
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edict_t *t;
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//
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// check for a delay
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//
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/* check for a delay */
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if (ent->delay)
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{
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// create a temp object to fire at a later time
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/* create a temp object to fire at a later time */
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t = G_Spawn();
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t->classname = "DelayedUse";
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t->nextthink = level.time + ent->delay;
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t->think = Think_Delay;
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t->activator = activator;
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if (!activator)
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gi.dprintf ("Think_Delay with no activator\n");
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{
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gi.dprintf("Think_Delay with no activator\n");
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}
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t->message = ent->message;
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t->target = ent->target;
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t->killtarget = ent->killtarget;
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return;
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}
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//
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// print the message
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//
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/* print the message */
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if ((ent->message) && !(activator->svflags & SVF_MONSTER))
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{
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gi.centerprintf (activator, "%s", ent->message);
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gi.centerprintf(activator, "%s", ent->message);
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if (ent->noise_index)
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gi.sound (activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
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{
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gi.sound(activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
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}
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else
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gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
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{
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gi.sound(activator, CHAN_AUTO, gi.soundindex(
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"misc/talk1.wav"), 1, ATTN_NORM, 0);
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}
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}
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//
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// kill killtargets
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//
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/* kill killtargets */
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if (ent->killtarget)
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{
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t = NULL;
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while ((t = G_Find (t, FOFS(targetname), ent->killtarget)))
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while ((t = G_Find(t, FOFS(targetname), ent->killtarget)))
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{
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G_FreeEdict (t);
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G_FreeEdict(t);
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if (!ent->inuse)
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{
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gi.dprintf("entity was removed while using killtargets\n");
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@ -223,28 +256,33 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
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}
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}
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//
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// fire targets
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//
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/* fire targets */
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if (ent->target)
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{
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t = NULL;
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while ((t = G_Find (t, FOFS(targetname), ent->target)))
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while ((t = G_Find(t, FOFS(targetname), ent->target)))
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{
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// doors fire area portals in a specific way
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/* doors fire area portals in a specific way */
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if (!Q_stricmp(t->classname, "func_areaportal") &&
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(!Q_stricmp(ent->classname, "func_door") || !Q_stricmp(ent->classname, "func_door_rotating")))
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(!Q_stricmp(ent->classname, "func_door") ||
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!Q_stricmp(ent->classname, "func_door_rotating")))
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{
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continue;
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}
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if (t == ent)
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{
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gi.dprintf ("WARNING: Entity used itself.\n");
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gi.dprintf("WARNING: Entity used itself.\n");
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}
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else
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{
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if (t->use)
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t->use (t, ent, activator);
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{
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t->use(t, ent, activator);
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}
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}
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if (!ent->inuse)
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{
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gi.dprintf("entity was removed while using targets\n");
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|
@ -254,25 +292,19 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
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}
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}
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/*
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=============
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TempVector
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This is just a convenience function
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for making temporary vectors for function calls
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=============
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*/
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float *tv (float x, float y, float z)
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* This is just a convenience function
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* for making temporary vectors for function calls
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*/
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float *
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tv(float x, float y, float z)
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{
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static int index;
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static vec3_t vecs[8];
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float *v;
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static int index;
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static vec3_t vecs[8];
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float *v;
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// use an array so that multiple tempvectors won't collide
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// for a while
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v = vecs[index];
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index = (index + 1)&7;
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index = (index + 1) & 7;
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v[0] = x;
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v[1] = y;
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|
@ -281,106 +313,127 @@ float *tv (float x, float y, float z)
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return v;
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}
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/*
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=============
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VectorToString
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||||
|
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This is just a convenience function
|
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for printing vectors
|
||||
=============
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||||
*/
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char *vtos (vec3_t v)
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* This is just a convenience function
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* for printing vectors
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*/
|
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char *
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vtos(vec3_t v)
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{
|
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static int index;
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static char str[8][32];
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char *s;
|
||||
static int index;
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||||
static char str[8][32];
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char *s;
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// use an array so that multiple vtos won't collide
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/* use an array so that multiple vtos won't collide */
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s = str[index];
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index = (index + 1)&7;
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index = (index + 1) & 7;
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Com_sprintf (s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
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Com_sprintf(s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
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||||
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||||
return s;
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}
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vec3_t VEC_UP = {0, -1, 0};
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vec3_t MOVEDIR_UP = {0, 0, 1};
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vec3_t VEC_DOWN = {0, -2, 0};
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vec3_t MOVEDIR_DOWN = {0, 0, -1};
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vec3_t VEC_UP = {0, -1, 0};
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vec3_t MOVEDIR_UP = {0, 0, 1};
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vec3_t VEC_DOWN = {0, -2, 0};
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vec3_t MOVEDIR_DOWN = {0, 0, -1};
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void G_SetMovedir (vec3_t angles, vec3_t movedir)
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void
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G_SetMovedir(vec3_t angles, vec3_t movedir)
|
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{
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if (VectorCompare (angles, VEC_UP))
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if (VectorCompare(angles, VEC_UP))
|
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{
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VectorCopy (MOVEDIR_UP, movedir);
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VectorCopy(MOVEDIR_UP, movedir);
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}
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else if (VectorCompare (angles, VEC_DOWN))
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else if (VectorCompare(angles, VEC_DOWN))
|
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{
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VectorCopy (MOVEDIR_DOWN, movedir);
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VectorCopy(MOVEDIR_DOWN, movedir);
|
||||
}
|
||||
else
|
||||
{
|
||||
AngleVectors (angles, movedir, NULL, NULL);
|
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AngleVectors(angles, movedir, NULL, NULL);
|
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}
|
||||
|
||||
VectorClear (angles);
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||||
VectorClear(angles);
|
||||
}
|
||||
|
||||
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||||
float vectoyaw (vec3_t vec)
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||||
float
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vectoyaw(vec3_t vec)
|
||||
{
|
||||
float yaw;
|
||||
|
||||
if (/* vec[YAW] == 0 && */ vec[PITCH] == 0)
|
||||
float yaw;
|
||||
|
||||
if (vec[PITCH] == 0)
|
||||
{
|
||||
yaw = 0;
|
||||
|
||||
if (vec[YAW] > 0)
|
||||
{
|
||||
yaw = 90;
|
||||
}
|
||||
else if (vec[YAW] < 0)
|
||||
{
|
||||
yaw = -90;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
yaw = (int) (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
|
||||
yaw = (int)(atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
|
||||
|
||||
if (yaw < 0)
|
||||
{
|
||||
yaw += 360;
|
||||
}
|
||||
}
|
||||
|
||||
return yaw;
|
||||
}
|
||||
|
||||
|
||||
void vectoangles (vec3_t value1, vec3_t angles)
|
||||
void
|
||||
vectoangles(vec3_t value1, vec3_t angles)
|
||||
{
|
||||
float forward;
|
||||
float yaw, pitch;
|
||||
|
||||
if (value1[1] == 0 && value1[0] == 0)
|
||||
float forward;
|
||||
float yaw, pitch;
|
||||
|
||||
if ((value1[1] == 0) && (value1[0] == 0))
|
||||
{
|
||||
yaw = 0;
|
||||
|
||||
if (value1[2] > 0)
|
||||
{
|
||||
pitch = 90;
|
||||
}
|
||||
else
|
||||
{
|
||||
pitch = 270;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value1[0])
|
||||
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
|
||||
{
|
||||
yaw = (int)(atan2(value1[1], value1[0]) * 180 / M_PI);
|
||||
}
|
||||
else if (value1[1] > 0)
|
||||
{
|
||||
yaw = 90;
|
||||
}
|
||||
else
|
||||
{
|
||||
yaw = -90;
|
||||
if (yaw < 0)
|
||||
yaw += 360;
|
||||
}
|
||||
|
||||
if (yaw < 0)
|
||||
{
|
||||
yaw += 360;
|
||||
}
|
||||
|
||||
forward = sqrt(value1[0] * value1[0] + value1[1] * value1[1]);
|
||||
pitch = (int)(atan2(value1[2], forward) * 180 / M_PI);
|
||||
|
||||
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
|
||||
pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
|
||||
if (pitch < 0)
|
||||
{
|
||||
pitch += 360;
|
||||
}
|
||||
}
|
||||
|
||||
angles[PITCH] = -pitch;
|
||||
|
@ -388,17 +441,18 @@ void vectoangles (vec3_t value1, vec3_t angles)
|
|||
angles[ROLL] = 0;
|
||||
}
|
||||
|
||||
char *G_CopyString (char *in)
|
||||
char *
|
||||
G_CopyString(char *in)
|
||||
{
|
||||
char *out;
|
||||
|
||||
out = gi.TagMalloc (strlen(in)+1, TAG_LEVEL);
|
||||
strcpy (out, in);
|
||||
char *out;
|
||||
|
||||
out = gi.TagMalloc(strlen(in) + 1, TAG_LEVEL);
|
||||
strcpy(out, in);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
void G_InitEdict (edict_t *e)
|
||||
void
|
||||
G_InitEdict(edict_t *e)
|
||||
{
|
||||
e->inuse = true;
|
||||
e->classname = "noclass";
|
||||
|
@ -407,162 +461,170 @@ void G_InitEdict (edict_t *e)
|
|||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
G_Spawn
|
||||
|
||||
Either finds a free edict, or allocates a new one.
|
||||
Try to avoid reusing an entity that was recently freed, because it
|
||||
can cause the client to think the entity morphed into something else
|
||||
instead of being removed and recreated, which can cause interpolated
|
||||
angles and bad trails.
|
||||
=================
|
||||
*/
|
||||
edict_t *G_Spawn (void)
|
||||
* Either finds a free edict, or allocates a new one.
|
||||
* Try to avoid reusing an entity that was recently freed, because it
|
||||
* can cause the client to think the entity morphed into something else
|
||||
* instead of being removed and recreated, which can cause interpolated
|
||||
* angles and bad trails.
|
||||
*/
|
||||
edict_t *
|
||||
G_Spawn(void)
|
||||
{
|
||||
int i;
|
||||
edict_t *e;
|
||||
int i;
|
||||
edict_t *e;
|
||||
|
||||
e = &g_edicts[(int)maxclients->value+1];
|
||||
for ( i=maxclients->value+1 ; i<globals.num_edicts ; i++, e++)
|
||||
e = &g_edicts[(int)maxclients->value + 1];
|
||||
|
||||
for (i = maxclients->value + 1; i < globals.num_edicts; i++, e++)
|
||||
{
|
||||
// the first couple seconds of server time can involve a lot of
|
||||
// freeing and allocating, so relax the replacement policy
|
||||
if (!e->inuse && ( e->freetime < 2 || level.time - e->freetime > 0.5 ) )
|
||||
/* the first couple seconds of server time can involve a lot of
|
||||
freeing and allocating, so relax the replacement policy */
|
||||
if (!e->inuse && ((e->freetime < 2) || (level.time - e->freetime > 0.5)))
|
||||
{
|
||||
G_InitEdict (e);
|
||||
G_InitEdict(e);
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (i == game.maxentities)
|
||||
gi.error ("ED_Alloc: no free edicts");
|
||||
|
||||
{
|
||||
gi.error("ED_Alloc: no free edicts");
|
||||
}
|
||||
|
||||
globals.num_edicts++;
|
||||
G_InitEdict (e);
|
||||
G_InitEdict(e);
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
G_FreeEdict
|
||||
|
||||
Marks the edict as free
|
||||
=================
|
||||
*/
|
||||
void G_FreeEdict (edict_t *ed)
|
||||
* Marks the edict as free
|
||||
*/
|
||||
void
|
||||
G_FreeEdict(edict_t *ed)
|
||||
{
|
||||
gi.unlinkentity (ed); // unlink from world
|
||||
gi.unlinkentity(ed); /* unlink from world */
|
||||
|
||||
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
memset (ed, 0, sizeof(*ed));
|
||||
memset(ed, 0, sizeof(*ed));
|
||||
ed->classname = "freed";
|
||||
ed->freetime = level.time;
|
||||
ed->inuse = false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
G_TouchTriggers
|
||||
|
||||
============
|
||||
*/
|
||||
void G_TouchTriggers (edict_t *ent)
|
||||
void
|
||||
G_TouchTriggers(edict_t *ent)
|
||||
{
|
||||
int i, num;
|
||||
edict_t *touch[MAX_EDICTS], *hit;
|
||||
int i, num;
|
||||
edict_t *touch[MAX_EDICTS], *hit;
|
||||
|
||||
// dead things don't activate triggers!
|
||||
/* dead things don't activate triggers! */
|
||||
if ((ent->client || (ent->svflags & SVF_MONSTER)) && (ent->health <= 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
|
||||
, MAX_EDICTS, AREA_TRIGGERS);
|
||||
num = gi.BoxEdicts(ent->absmin, ent->absmax, touch,
|
||||
MAX_EDICTS, AREA_TRIGGERS);
|
||||
|
||||
// be careful, it is possible to have an entity in this
|
||||
// list removed before we get to it (killtriggered)
|
||||
for (i=0 ; i<num ; i++)
|
||||
/* be careful, it is possible to have an entity in this
|
||||
list removed before we get to it (killtriggered) */
|
||||
for (i = 0; i < num; i++)
|
||||
{
|
||||
hit = touch[i];
|
||||
|
||||
if (!hit->inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!hit->touch)
|
||||
{
|
||||
continue;
|
||||
hit->touch (hit, ent, NULL, NULL);
|
||||
}
|
||||
|
||||
hit->touch(hit, ent, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
G_TouchSolids
|
||||
|
||||
Call after linking a new trigger in during gameplay
|
||||
to force all entities it covers to immediately touch it
|
||||
============
|
||||
*/
|
||||
void G_TouchSolids (edict_t *ent)
|
||||
* Call after linking a new trigger in during gameplay
|
||||
* to force all entities it covers to immediately touch it
|
||||
*/
|
||||
void
|
||||
G_TouchSolids(edict_t *ent)
|
||||
{
|
||||
int i, num;
|
||||
edict_t *touch[MAX_EDICTS], *hit;
|
||||
int i, num;
|
||||
edict_t *touch[MAX_EDICTS], *hit;
|
||||
|
||||
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
|
||||
, MAX_EDICTS, AREA_SOLID);
|
||||
num = gi.BoxEdicts(ent->absmin, ent->absmax, touch,
|
||||
MAX_EDICTS, AREA_SOLID);
|
||||
|
||||
// be careful, it is possible to have an entity in this
|
||||
// list removed before we get to it (killtriggered)
|
||||
for (i=0 ; i<num ; i++)
|
||||
/* be careful, it is possible to have an entity in this
|
||||
list removed before we get to it (killtriggered) */
|
||||
for (i = 0; i < num; i++)
|
||||
{
|
||||
hit = touch[i];
|
||||
|
||||
if (!hit->inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ent->touch)
|
||||
ent->touch (hit, ent, NULL, NULL);
|
||||
{
|
||||
ent->touch(hit, ent, NULL, NULL);
|
||||
}
|
||||
|
||||
if (!ent->inuse)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ==============================================================================
|
||||
*
|
||||
* Kill box
|
||||
*
|
||||
* ==============================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
Kill box
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
=================
|
||||
KillBox
|
||||
|
||||
Kills all entities that would touch the proposed new positioning
|
||||
of ent. Ent should be unlinked before calling this!
|
||||
=================
|
||||
*/
|
||||
qboolean KillBox (edict_t *ent)
|
||||
* Kills all entities that would touch the proposed new positioning
|
||||
* of ent. Ent should be unlinked before calling this!
|
||||
*/
|
||||
qboolean
|
||||
KillBox(edict_t *ent)
|
||||
{
|
||||
trace_t tr;
|
||||
trace_t tr;
|
||||
|
||||
while (1)
|
||||
{
|
||||
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID);
|
||||
tr = gi.trace(ent->s.origin, ent->mins, ent->maxs, ent->s.origin,
|
||||
NULL, MASK_PLAYERSOLID);
|
||||
|
||||
if (!tr.ent)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// nail it
|
||||
T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
||||
/* nail it */
|
||||
T_Damage(tr.ent, ent, ent, vec3_origin, ent->s.origin,
|
||||
vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION,
|
||||
MOD_TELEFRAG);
|
||||
|
||||
// if we didn't kill it, fail
|
||||
/* if we didn't kill it, fail */
|
||||
if (tr.ent->solid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true; // all clear
|
||||
return true; /* all clear */
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue