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header
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Implement accurate-aiming CVAR in ctf game code.
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2020-04-21 07:44:11 +10:00 |
menu
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Reformat menu.c
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2011-10-15 09:05:55 +00:00 |
monster
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Use the correct flavors of abs()
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2014-08-03 11:16:08 +02:00 |
player
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Fix function prototypes
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2021-01-26 21:23:52 +02:00 |
shared
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Import Q_strlcpy() and replace several dangerous strncpy() with it.
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2018-10-25 19:37:41 +02:00 |
g_ai.c
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Fix a potential crash in ai_run_melee() and ai_run_missile().
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2017-09-07 18:12:41 +02:00 |
g_chase.c
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Fix compiler warnings (no operational changes)
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2012-07-01 09:44:33 +02:00 |
g_cmds.c
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Don't allow 'give health 0' or even less.
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2019-04-27 19:20:18 +02:00 |
g_combat.c
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Reformat g_combat.c
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2011-10-13 06:37:06 +00:00 |
g_ctf.c
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Implement accurate-aiming CVAR in ctf game code.
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2020-04-21 07:44:11 +10:00 |
g_func.c
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Fix compiler warnings (no operational changes)
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2012-07-01 09:44:33 +02:00 |
g_items.c
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reformat g_items.c
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2011-10-14 11:54:10 +00:00 |
g_main.c
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Implement accurate-aiming CVAR in ctf game code.
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2020-04-21 07:44:11 +10:00 |
g_misc.c
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Split the gibs per frame limit between gibs and debris.
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2018-10-07 12:02:20 +02:00 |
g_monster.c
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Reformat g_monster.c
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2011-10-14 12:16:01 +00:00 |
g_phys.c
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Limit the fix against black debris to gibs, debris, monsters.
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2020-02-22 15:27:22 +01:00 |
g_save.c
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Implement accurate-aiming CVAR in ctf game code.
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2020-04-21 07:44:11 +10:00 |
g_spawn.c
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Import Q_strlcpy() and replace several dangerous strncpy() with it.
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2018-10-25 19:37:41 +02:00 |
g_svcmds.c
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Reformat g_svcmds.c
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2011-10-15 07:52:57 +00:00 |
g_target.c
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Import Q_strlcpy() and replace several dangerous strncpy() with it.
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2018-10-25 19:37:41 +02:00 |
g_trigger.c
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Reformat g_trigger.c
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2011-10-15 08:15:25 +00:00 |
g_utils.c
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Cleanup g_utils.c
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2011-10-15 08:22:51 +00:00 |
g_weapon.c
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Reformat g_weapon.c
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2011-10-15 08:31:34 +00:00 |