Commit graph

107 commits

Author SHA1 Message Date
6e0aea25aa Updated screen.jpg 2021-06-10 09:42:41 +02:00
51379463d8 Add missing cast on hidden object output. 2021-06-07 14:20:30 +02:00
6a1ecee57b Show hidden objects in the status bar 2021-06-07 11:30:54 +02:00
b972ae90af Get rid of shortcuts in labels and descriptions when they're in-fact, variable 2021-06-07 09:53:24 +02:00
fc21d509a9 lib/GtkUtil: Set label on toolbar_append_button() calls. 2021-06-07 09:26:36 +02:00
1eea07dfd1 Clarify build output 2021-06-07 08:45:47 +02:00
5efca7848b libs/xml: Pass XML_CFLAGS 2021-06-07 08:40:06 +02:00
cfd78e199f Use pkg-config for gtkglext and some others 2021-06-07 08:20:34 +02:00
34d21fcc05 Prevent crash in the patch inspector when type changes happen but no valid
patch is selected.
2021-06-06 23:21:14 +02:00
81774d40f0 Merge branch 'master' of github.com:VeraVisions/worldspawn 2021-06-06 19:56:11 +02:00
7416a87f05 libs/l_net: support both BSD and Win sockets 2021-06-06 19:55:18 +02:00
eukara
4f278865fd
Update README.md 2021-06-06 10:40:07 -07:00
16811dcf6c Get rid of -DXWINDOWS in the Makefiles 2021-06-06 19:16:11 +02:00
3f71230030 Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
code of -DPOSIX
2021-06-06 19:08:06 +02:00
e61037291a README.md: Updated feature list 2021-06-06 12:40:37 +02:00
826d115cb1 Gracefully deal with entity attributes of the same name. This is needed for
the Input/Output system. We append numerations separated by a '#' character
and strip the when saving the map. The editor will intelligently pick a
name for us.
2021-06-06 12:27:36 +02:00
adc1c4ea15 README: Clarify and fix typo 2021-06-05 22:18:59 +02:00
6928f9bb59 README: mention dependencies as well as a screenie 2021-06-05 22:16:22 +02:00
a1fc2e3c43 Default caulking for clipping and new brushes to TRUE 2021-06-05 21:44:52 +02:00
18c047d29b default_build_menu.xml: change wastes to platform 2021-06-05 21:28:27 +02:00
270b5c757b default_build_menu.xml: remove vmap extension 2021-06-05 21:26:03 +02:00
ae23f6b468 Added defaultkeys.ini, which will allow us to sensible set default
shortcuts without having to hardcode that stuff
2021-06-05 21:08:08 +02:00
a91931c4e8 rename radiant/ to src/, remove some redundant files, update paths, move
regression tests into docs
2021-06-05 19:11:38 +02:00
b67ea9efd7 Minimize the compiler flags we have to pass by removing the VERSION stuff 2021-06-05 17:43:12 +02:00
750b916448 Rip out any observer stuff for home directories 2021-06-05 16:38:35 +02:00
859744cd1f Merge branch 'master' of https://git.code.sf.net/p/worldspawn/code 2021-06-05 15:38:03 +02:00
5985704a2c Rip out the Pak folder feature. We organize using pk3dirs anyway 2021-06-05 15:37:51 +02:00
9d6c13a01c Rip out the Pak folder feature. We organize using pk3dirs anyway 2021-06-05 15:25:28 +02:00
13aa866ef3 Get rid of the prefix game definition and path nonsense 2021-06-05 14:30:03 +02:00
806a6fd08c Get rid of global.xlink 2021-06-05 13:57:40 +02:00
976821e604 Map_StartPosition: Don't just pick some random entity, just default to the
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
9ba6ef4628 GoToZero will now affect all view cameras, because why not. 2021-06-04 12:03:24 +02:00
d05f867562 Added View > Camera > Go To [0,0,0] button 2021-06-04 11:39:39 +02:00
6c9bcf04af Process the C++ string before printf() it directly to console 2021-06-03 00:16:11 +02:00
d716ed379c Don't force maximize the mainframe. 2021-06-02 20:37:42 +02:00
1cfa5fc5cd Makefile: Move resources via resources/Makefile 2021-06-02 15:51:27 +02:00
88e7a872e4 README: address building instructions 2021-06-02 14:54:27 +02:00
cf3454caba Merge contrib with plugins. Add LICENSE for prtview. 2021-06-02 14:43:14 +02:00
af91433555 Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
e0537b7a68 Rip out the really terrible Gtk Console. 2021-06-01 19:02:51 +02:00
535ff18f71 Tweak the eclass loader, so mods can have proper custom entity definitions 2021-03-04 05:01:15 +01:00
1084517451 compile_debug: don't assume nproc exists either. 2021-01-16 22:47:31 +01:00
4c25b2ed76 compile_release: don't assume nproc exists. 2021-01-16 22:46:47 +01:00
2f8e66a240 Add check for cygwin in globaldefs.h 2021-01-16 22:05:50 +01:00
6e06c8c301 Add option to disable the building of vmap. 2021-01-16 19:30:10 +01:00
f55bf7f4bd Fix ambigous template arguments. 2021-01-16 16:46:35 +01:00
79b2c431b2 Work towards redoing some of the UX has begun, affecting our side-bar, the
way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
925920b270 WorldSpawn: Nudge copies/clones of selections when pasting. 2020-12-14 07:30:38 +01:00
c50162e8b7 vmap: Read .mat files directly instead of relying on shaderlist.txt files
and massive .shader dumps.
2020-12-12 18:59:40 +01:00
41278035f0 vmap: Change starting-id for switchable lights at 12. 2020-12-09 16:46:05 +01:00