83051af63b
Don't strip # enumarations in key/value pairs unless we're dealing
...
with an I/O system
2021-09-30 21:51:22 +02:00
e7606f6c78
Editor: Fix some entities getting their 'angles' reset when moved.
2021-08-28 16:34:20 +02:00
9cda1adcd4
Editor: Add prop_physics previews, and fix that def files their model= key
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is respected.
2021-08-28 15:44:27 +02:00
633197eb0a
Classify func_detail and func_detail_illusionary as DETAILS for filters.
2021-08-12 22:29:43 +02:00
6a6b6e3555
Tweak Makefile flag order slightly
2021-08-08 17:45:50 +02:00
de441e71fa
Run uncrustify over the codebase.
2021-08-04 22:23:18 +02:00
cfd78e199f
Use pkg-config for gtkglext and some others
2021-06-07 08:20:34 +02:00
16811dcf6c
Get rid of -DXWINDOWS in the Makefiles
2021-06-06 19:16:11 +02:00
3f71230030
Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
...
code of -DPOSIX
2021-06-06 19:08:06 +02:00
826d115cb1
Gracefully deal with entity attributes of the same name. This is needed for
...
the Input/Output system. We append numerations separated by a '#' character
and strip the when saving the map. The editor will intelligently pick a
name for us.
2021-06-06 12:27:36 +02:00
a91931c4e8
rename radiant/ to src/, remove some redundant files, update paths, move
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regression tests into docs
2021-06-05 19:11:38 +02:00
b67ea9efd7
Minimize the compiler flags we have to pass by removing the VERSION stuff
2021-06-05 17:43:12 +02:00
976821e604
Map_StartPosition: Don't just pick some random entity, just default to the
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center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
cf3454caba
Merge contrib with plugins. Add LICENSE for prtview.
2021-06-02 14:43:14 +02:00
af91433555
Destroy the cmake dependency.
2021-06-02 12:31:03 +02:00
600a90924e
Initial commit
2020-11-17 12:16:16 +01:00