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ammo.cpp
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Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy.
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2019-08-19 02:45:45 -07:00 |
client.c
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Disconnected player entities will now disappear, fixed 'kill' command
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2019-08-19 18:39:04 -07:00 |
damage.c
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
defs.h
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
input.c
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- Added Rewolf decore_* entities from the demo
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2019-03-19 20:01:24 +01:00 |
item_battery.cpp
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Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy.
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2019-08-19 02:45:45 -07:00 |
item_healthkit.cpp
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Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy.
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2019-08-19 02:45:45 -07:00 |
item_longjump.cpp
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Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy.
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2019-08-19 02:45:45 -07:00 |
item_suit.cpp
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Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
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2019-03-14 20:13:02 +01:00 |
item_weaponbox.cpp
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
items.cpp
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Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy.
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2019-08-19 02:45:45 -07:00 |
monster_rat.cpp
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
monster_scientist.cpp
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- Added Rewolf decore_* entities from the demo
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2019-03-19 20:01:24 +01:00 |
monster_scientist_dead.cpp
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Added monster_scientist_dead
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2019-03-15 11:26:49 +01:00 |
player.c
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Weapon prediction experiments
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2019-08-20 08:53:57 -07:00 |
rules.c
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Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
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2019-01-19 05:50:25 +01:00 |
server.c
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Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
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2019-02-20 14:30:16 +01:00 |
spawn.c
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Added sprite blood, weapon prediction changes [WIP]
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2019-02-28 08:18:01 +01:00 |
spectator.c
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Valve progs boots now.
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2019-01-21 03:00:14 +01:00 |
world_items.cpp
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- Added Rewolf decore_* entities from the demo
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2019-03-19 20:01:24 +01:00 |