nuclide/Source/server/valve/item_battery.cpp

60 lines
1.1 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class item_battery:CBaseEntity
{
void() item_battery;
virtual void() Respawn;
virtual void() touch;
};
void item_battery::touch(void)
{
if (other.classname == "player") {
if (other.armor >= 100) {
return;
}
/* Move this somewhere else? */
other.armor += 15;
if (other.armor > 100) {
other.armor = 100;
}
sound(other, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM);
if (cvar("sv_playerslots") == 1) {
remove(self);
} else {
Hide();
think = Respawn;
nextthink = time + 20.0f;
}
}
}
void item_battery::Respawn(void)
{
solid = SOLID_TRIGGER;
movetype = MOVETYPE_TOSS;
setmodel(this, m_oldModel);
setsize(this, [-16,-16,0], [16,16,16]);
setorigin(this, m_oldOrigin);
think = __NULL__;
nextthink = -1;
sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM, 150);
droptofloor();
}
void item_battery::item_battery(void)
{
model = "models/w_battery.mdl";
CBaseEntity::CBaseEntity();
item_healthkit::Respawn();
}