nuclide/base/src/client
2021-11-04 22:48:19 +01:00
..
camera.qc Decouple Camera/Viewmodel effects from src/ into base/src/ 2021-08-01 08:53:21 +02:00
cmds.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
defs.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
draw.qc Added ClientGame callbacks for PreDraw and PostDraw calls. 2021-03-17 06:24:38 +01:00
entities.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
game_event.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
hud.qc Client: Handle EFX_Shutdown() for OpenAL Environmental FX 2021-05-07 16:29:24 +02:00
hud_weaponselect.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
init.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
Makefile CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX 2021-08-03 07:15:25 +02:00
modelevent.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
player.qc Added pSeatLocal, which is like pSeat but games no longer break if upstream 2021-03-31 13:40:27 +02:00
progs.src Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
scoreboard.qc Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
view.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
viewmodel.qc Deprecate CBaseFX, introduce .predraw for weapon functions. 2021-09-02 09:39:37 +02:00