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c22b001f60
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
font info through our internal font_s data structure.
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2021-11-04 22:48:19 +01:00 |
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527318bd65
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Deprecate CBaseFX, introduce .predraw for weapon functions.
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2021-09-02 09:39:37 +02:00 |
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9fb574d920
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CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX
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2021-08-03 07:15:25 +02:00 |
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1ec3cf2e8e
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Decouple Camera/Viewmodel effects from src/ into base/src/
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2021-08-01 08:53:21 +02:00 |
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a3ecd78f17
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CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
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2021-05-10 08:14:10 +02:00 |
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64745eb23c
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Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
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2021-05-08 17:44:16 +02:00 |
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76507b3e9e
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Client: Handle EFX_Shutdown() for OpenAL Environmental FX
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2021-05-07 16:29:24 +02:00 |
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44ab18793c
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Rearrange how we execute and time our player animation logic
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2021-04-06 09:18:17 +02:00 |
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e5ba0406fd
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Added pSeatLocal, which is like pSeat but games no longer break if upstream
Nuclide expects new fields. You might have to migrate some fields over.
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2021-03-31 13:40:27 +02:00 |
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9319e63619
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View_AddEvent: Add hack to cache and verify we're playing the event only on our frame of choice
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2021-03-30 07:30:33 +02:00 |
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b043b57ed5
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Get rid of the View_EjectShell* functions I added last week and replace it
with the much cooler View_AddEvent() which allows for much more.
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2021-03-29 21:52:53 +02:00 |
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48d1b1ad0d
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Client: View_EjectShell is now replaced by three different variations.
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2021-03-17 14:34:26 +01:00 |
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3d1041fcf6
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Added ClientGame callbacks for PreDraw and PostDraw calls.
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2021-03-17 06:24:38 +01:00 |
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f8798d6084
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Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
it makes a lot more sense of prediction purposes
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2021-03-09 11:39:52 +01:00 |
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3037d38b9a
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Base-Mod: Document client and server progs.src a bit more to encourage
a kind-of structure.
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2021-02-17 11:16:30 +01:00 |
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a902b702ae
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Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
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2021-02-17 00:44:40 +01:00 |
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
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