* passing of extra damageDecl values from radiusDamage() calls * add fun cg_modelSpin/Bob cvars * NSActor::MaxAmmo(int) added * NSItem::ItemPickUpCheck(entity) added * base/ cleanup
10 lines
207 B
Text
10 lines
207 B
Text
// Vera Visions Material
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{
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diffusemap textures/pbrtest/woodfloor041.tga
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normalmap textures/pbrtest/woodfloor041_local.tga
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specularmap textures/pbrtest/woodfloor041_mra.tga
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{
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program defaultwall
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}
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}
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