Nuclide SDK - an idTech based game development framework
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Marco Cawthorne e27e2a85ec
* fix dirFromTarget() logic
* passing of extra damageDecl values from radiusDamage() calls

* add fun cg_modelSpin/Bob cvars

* NSActor::MaxAmmo(int) added

* NSItem::ItemPickUpCheck(entity) added

* base/ cleanup
2024-09-20 09:38:02 -07:00
base * fix dirFromTarget() logic 2024-09-20 09:38:02 -07:00
Documentation last weeks work, read plan 2024-09-17 12:46:31 -07:00
src * fix dirFromTarget() logic 2024-09-20 09:38:02 -07:00
Tools * fix dirFromTarget() logic 2024-09-20 09:38:02 -07:00
.dir.tiff Add Documentation/CodeOverview.md 2022-10-03 14:38:54 -07:00
.gitignore NSProjectile: made hitscans overridable 2024-07-24 18:50:46 -07:00
Doxyfile Fixes in base/, move hud weapon selection references out 2024-07-23 18:08:33 -07:00
LICENSE The mother of experimental commits. 2024-06-22 00:24:13 -07:00
Makefile Makefile: read required plugins from file, build alongside dist-engine target, compile shader tools 2024-09-06 09:25:01 -07:00
README.md More fixes. 2024-07-11 15:24:33 -07:00

Nuclide

Nuclide is a cross-platform game development kit. It is powered by FTE QuakeWorld and intended for developers.

For more information, visit the online manual.

Trying the Latest

Ensure you have FTE QuakeWorld, or are comfortable building it yourself. You can build a copy of FTEQW using the command make engine. If that is a lot to bootstrap, you can use any recent binary version.

Run the engine in the root of this repository, after having issued make progs GAME=base.

Building Documentation

You can build your own offline version of the online manual by running doxygen in the root of this repository. The output will be under Documentation/html/index.html.