* passing of extra damageDecl values from radiusDamage() calls * add fun cg_modelSpin/Bob cvars * NSActor::MaxAmmo(int) added * NSItem::ItemPickUpCheck(entity) added * base/ cleanup |
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decals | ||
liquid | ||
measure | ||
next | ||
pbrtest | ||
skies | ||
test_me.mat | ||
test_me.tga |