* passing of extra damageDecl values from radiusDamage() calls * add fun cg_modelSpin/Bob cvars * NSActor::MaxAmmo(int) added * NSItem::ItemPickUpCheck(entity) added * base/ cleanup
23 lines
307 B
Text
23 lines
307 B
Text
// Vera Visions Material
|
|
{
|
|
surfaceParm concrete
|
|
|
|
if $programs
|
|
diffusemap "textures/next/bunker3.tga"
|
|
{
|
|
program defaultwall
|
|
map $diffuse
|
|
map $normalmap
|
|
}
|
|
else
|
|
{
|
|
map $lightmap
|
|
rgbGen identity
|
|
}
|
|
{
|
|
map "textures/next/bunker3.tga"
|
|
rgbGen identity
|
|
blendFunc GL_DST_COLOR GL_ZERO
|
|
}
|
|
endif
|
|
}
|