* passing of extra damageDecl values from radiusDamage() calls * add fun cg_modelSpin/Bob cvars * NSActor::MaxAmmo(int) added * NSItem::ItemPickUpCheck(entity) added * base/ cleanup
6 lines
122 B
Text
6 lines
122 B
Text
// Vera Visions Material
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{
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program defaultwall#MASK=0.5
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surfaceParm alphashadow
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diffusemap textures/measure/rail.tga
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}
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