VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
# Model Importing {#models}
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The engine handles all the file formats related to model files.
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Table of supported model formats:
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| File Extension | Type | Description |
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|----------------|------|-------------|
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| mdl | Animated, Vertex | Quake 'Alias' Model |
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| md2 | Animated, Vertex | Quake II Model |
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| md3 | Animated, Vertex | Quake III Arena Model |
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| mdx | Animated, Vertex | Kingpin Model |
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| mdl | Animated, Skeletal | Half-Life Model |
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| iqm | Animated, Skeletal | Inter Quake Model |
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| vvm | Animated, Skeletal | Vera Visions Model |
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| psk | Animated, Skeletal | Unreal Engine Model |
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| zym | Animated, Skeletal | Zymotic Models |
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| dpm | Animated, Skeletal | Darkplaces Model |
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| gltf | Animated, Skeletal | GL Transmission Format |
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| glb | Animated, Skeletal | GL Transmission Format Binary file |
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| spr | Sprite | Quake I variant, Global Palette |
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| spr2 | Sprite | Quake II |
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| spr32 | Sprite | Darkplaces variant, uncompressed 32-bit color |
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| obj | Static | Wavefront Object |
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| lwo | Static | LightWave Object |
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| ase | Static | Autodesk ASCII Scene Export |
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Formats available in plugin-form:
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| File Extension | Type | Description |
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|----------------|------|-------------|
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| mdl | Animated, Skeletal | Source Engine Model |
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