nuclide/Documentation/Models.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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# Model Importing {#models}
The engine handles all the file formats related to model files.
Table of supported model formats:
| File Extension | Type | Description |
|----------------|------|-------------|
| mdl | Animated, Vertex | Quake 'Alias' Model |
| md2 | Animated, Vertex | Quake II Model |
| md3 | Animated, Vertex | Quake III Arena Model |
| mdx | Animated, Vertex | Kingpin Model |
| mdl | Animated, Skeletal | Half-Life Model |
| iqm | Animated, Skeletal | Inter Quake Model |
| vvm | Animated, Skeletal | Vera Visions Model |
| psk | Animated, Skeletal | Unreal Engine Model |
| zym | Animated, Skeletal | Zymotic Models |
| dpm | Animated, Skeletal | Darkplaces Model |
| gltf | Animated, Skeletal | GL Transmission Format |
| glb | Animated, Skeletal | GL Transmission Format Binary file |
| spr | Sprite | Quake I variant, Global Palette |
| spr2 | Sprite | Quake II |
| spr32 | Sprite | Darkplaces variant, uncompressed 32-bit color |
| obj | Static | Wavefront Object |
| lwo | Static | LightWave Object |
| ase | Static | Autodesk ASCII Scene Export |
Formats available in plugin-form:
| File Extension | Type | Description |
|----------------|------|-------------|
| mdl | Animated, Skeletal | Source Engine Model |