# Model Importing {#models} The engine handles all the file formats related to model files. Table of supported model formats: | File Extension | Type | Description | |----------------|------|-------------| | mdl | Animated, Vertex | Quake 'Alias' Model | | md2 | Animated, Vertex | Quake II Model | | md3 | Animated, Vertex | Quake III Arena Model | | mdx | Animated, Vertex | Kingpin Model | | mdl | Animated, Skeletal | Half-Life Model | | iqm | Animated, Skeletal | Inter Quake Model | | vvm | Animated, Skeletal | Vera Visions Model | | psk | Animated, Skeletal | Unreal Engine Model | | zym | Animated, Skeletal | Zymotic Models | | dpm | Animated, Skeletal | Darkplaces Model | | gltf | Animated, Skeletal | GL Transmission Format | | glb | Animated, Skeletal | GL Transmission Format Binary file | | spr | Sprite | Quake I variant, Global Palette | | spr2 | Sprite | Quake II | | spr32 | Sprite | Darkplaces variant, uncompressed 32-bit color | | obj | Static | Wavefront Object | | lwo | Static | LightWave Object | | ase | Static | Autodesk ASCII Scene Export | Formats available in plugin-form: | File Extension | Type | Description | |----------------|------|-------------| | mdl | Animated, Skeletal | Source Engine Model |