VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
12 lines
288 B
Markdown
12 lines
288 B
Markdown
# Material Command List {#mat_commands}
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## vmap_offset
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### Syntax
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**vmap_offset \<float\>**
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### Overview
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Offsets a surface along the vertex normals by N.N units. Used in
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celshading for those black edges. This is the sort-of the compiler
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version of [polygonOffset](@ref polygonOffset)
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