nuclide/Source/Shared
Marco Hladik b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
..
Effects.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Radio.c Radio messages are now being cast in a bandwidth friendly way 2016-12-07 20:38:26 +01:00
WeaponAK47.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponAUG.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponAWP.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponBase.c Radio messages are now being cast in a bandwidth friendly way 2016-12-07 20:38:26 +01:00
WeaponC4Bomb.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponDeagle.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
WeaponElites.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponFiveSeven.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
WeaponG3SG1.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
WeaponGlock18.c Fixed a T buying bug 2016-12-07 01:57:17 +01:00
WeaponKnife.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponM3.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
WeaponM4A1.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponMac10.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponMP5.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponP90.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponP228.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponPara.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
Weapons.c Added the scoreboard 2016-12-10 00:03:13 +01:00
WeaponScout.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
WeaponSG550.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
WeaponSG552.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponTMP.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponUMP45.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponUSP45.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
WeaponXM1014.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00