nuclide/Source/Server
Marco Hladik b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
..
AmbientSound.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Ammo.c Added the scoreboard 2016-12-10 00:03:13 +01:00
Animations.c Initial Commit 2016-12-01 18:50:48 +01:00
Client.c Added the scoreboard 2016-12-10 00:03:13 +01:00
Damage.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Defs.h Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
EntHostage.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Entities.c C4 icon is now flashing when in zone + bomb equipped 2016-12-08 00:09:50 +01:00
EnvObjects.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Footsteps.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
FuncBombTarget.c C4 icon is now flashing when in zone + bomb equipped 2016-12-08 00:09:50 +01:00
FuncBreakable.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
FuncButton.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
FuncBuyZone.c C4 icon is now flashing when in zone + bomb equipped 2016-12-08 00:09:50 +01:00
FuncDoor.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
FuncDoorRotating.c Fixed a bug where the round wouldn't end if all CTs died 2016-12-06 01:25:05 +01:00
FuncEscapeZone.c Added as_* gamemode support 2016-12-08 21:24:09 +01:00
FuncHostageRescue.c Added the scoreboard 2016-12-10 00:03:13 +01:00
FuncLadder.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
FuncVIPSafetyZone.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Input.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
Light.c C4 icon is now flashing when in zone + bomb equipped 2016-12-08 00:09:50 +01:00
Main.c Added as_* gamemode support 2016-12-08 21:24:09 +01:00
Money.c Added the scoreboard 2016-12-10 00:03:13 +01:00
Player.c Added the scoreboard 2016-12-10 00:03:13 +01:00
progs.src Added the scoreboard 2016-12-10 00:03:13 +01:00
Project Initial Commit 2016-12-01 18:50:48 +01:00
Rules.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Spawn.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Timer.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
TraceAttack.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Triggers.c Fixed camera angle when spawning as observer the first time 2016-12-08 00:50:47 +01:00