..
AmbientSound.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
Ammo.c
Added the scoreboard
2016-12-10 00:03:13 +01:00
Animations.c
Initial Commit
2016-12-01 18:50:48 +01:00
Client.c
Added the scoreboard
2016-12-10 00:03:13 +01:00
Damage.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
Defs.h
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
EntHostage.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
Entities.c
C4 icon is now flashing when in zone + bomb equipped
2016-12-08 00:09:50 +01:00
EnvObjects.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
Footsteps.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
FuncBombTarget.c
C4 icon is now flashing when in zone + bomb equipped
2016-12-08 00:09:50 +01:00
FuncBreakable.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
FuncButton.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
FuncBuyZone.c
C4 icon is now flashing when in zone + bomb equipped
2016-12-08 00:09:50 +01:00
FuncDoor.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
FuncDoorRotating.c
Fixed a bug where the round wouldn't end if all CTs died
2016-12-06 01:25:05 +01:00
FuncEscapeZone.c
Added as_* gamemode support
2016-12-08 21:24:09 +01:00
FuncHostageRescue.c
Added the scoreboard
2016-12-10 00:03:13 +01:00
FuncLadder.c
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
2016-12-03 16:17:55 +01:00
FuncVIPSafetyZone.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
Input.c
Added loading for texternal MOTD/Mapinfo files
2016-12-05 01:22:52 +01:00
Light.c
C4 icon is now flashing when in zone + bomb equipped
2016-12-08 00:09:50 +01:00
Main.c
Added as_* gamemode support
2016-12-08 21:24:09 +01:00
Money.c
Added the scoreboard
2016-12-10 00:03:13 +01:00
Player.c
Added the scoreboard
2016-12-10 00:03:13 +01:00
progs.src
Added the scoreboard
2016-12-10 00:03:13 +01:00
Project
Initial Commit
2016-12-01 18:50:48 +01:00
Rules.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
Spawn.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
Timer.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
TraceAttack.c
Added env_sprite (non-looping)
2016-12-10 15:25:16 +01:00
Triggers.c
Fixed camera angle when spawning as observer the first time
2016-12-08 00:50:47 +01:00