nuclide/src/server
2021-06-01 12:40:53 +02:00
..
client.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
defs.h Menu-FN: Parse liblist.gam files instead of relying on manifests outright. 2021-05-28 10:26:42 +02:00
entry.qc setmodel(): verify if model exists in PATH and set it to an error one if 2021-06-01 12:40:53 +02:00
footsteps.h Revert "Materials: Support for Opposing Force its SNOW identifer for surfaces in" 2021-04-19 11:30:50 +02:00
footsteps.qc Client: MakeStatic func_wall ents where we can do it on. 2021-05-16 23:08:08 +02:00
gamerules.h Gamerules: Make sure player is always passed as type 'base_player' via 2020-10-30 11:28:59 +01:00
gamerules.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
hlmaterials.qc Server: Physics variables are now controlled via sv_ cvars like they 2021-04-06 12:22:32 +02:00
include.src Server: add support for more ways of loading HLBSP material definitions. 2021-04-06 10:43:38 +02:00
logging.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
logging.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
mapcycle.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
modelevent.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
nodes.h BotLib: Added basic waypointing and pathfinding system. They'll go about 2020-12-23 07:53:43 +01:00
nodes.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
plugins.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
plugins.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
sentences.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
sentences.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
server.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
skill.h Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
skill.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
spawn.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
spawn.qc Base: Weapons now track weight (for Weapons_SwitchBest) 2021-05-12 15:42:20 +02:00
traceattack.h Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
traceattack.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
vehicles.h Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00
vehicles.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
vote.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
vox.h Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
vox.qc Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
weapons.h Unscrew player animation and fix a bug involving botlib overriding 2021-01-06 15:54:17 +01:00
weapons.qc Base: Weapons now track weight (for Weapons_SwitchBest) 2021-05-12 15:42:20 +02:00