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client.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
defs.h
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Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
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2021-05-28 10:26:42 +02:00 |
entry.qc
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setmodel(): verify if model exists in PATH and set it to an error one if
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2021-06-01 12:40:53 +02:00 |
footsteps.h
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Revert "Materials: Support for Opposing Force its SNOW identifer for surfaces in"
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2021-04-19 11:30:50 +02:00 |
footsteps.qc
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Client: MakeStatic func_wall ents where we can do it on.
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2021-05-16 23:08:08 +02:00 |
gamerules.h
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Gamerules: Make sure player is always passed as type 'base_player' via
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2020-10-30 11:28:59 +01:00 |
gamerules.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
hlmaterials.qc
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Server: Physics variables are now controlled via sv_ cvars like they
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2021-04-06 12:22:32 +02:00 |
include.src
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Server: add support for more ways of loading HLBSP material definitions.
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2021-04-06 10:43:38 +02:00 |
logging.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
logging.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
mapcycle.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
modelevent.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
nodes.h
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BotLib: Added basic waypointing and pathfinding system. They'll go about
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2020-12-23 07:53:43 +01:00 |
nodes.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
plugins.h
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
plugins.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
sentences.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
sentences.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
server.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
skill.h
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
skill.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
spawn.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
spawn.qc
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Base: Weapons now track weight (for Weapons_SwitchBest)
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2021-05-12 15:42:20 +02:00 |
traceattack.h
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
traceattack.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
vehicles.h
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
vehicles.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
vote.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
vox.h
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Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
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2021-05-25 10:25:20 +02:00 |
vox.qc
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Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
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2021-05-25 10:25:20 +02:00 |
weapons.h
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Unscrew player animation and fix a bug involving botlib overriding
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2021-01-06 15:54:17 +01:00 |
weapons.qc
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Base: Weapons now track weight (for Weapons_SwitchBest)
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2021-05-12 15:42:20 +02:00 |