from the game specific code. Add some helper macros... clean a whole bunch up.
29 lines
1.2 KiB
C
29 lines
1.2 KiB
C
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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var int g_plugins_enabled;
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var int autocvar_sv_plugins = 1;
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void Plugin_Init(void);
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void Plugin_Shutdown(void);
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void Plugin_InitEnts(void);
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int Plugin_RunClientCommand(void);
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string Plugin_ParseClientCommand(string);
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int Plugin_PlayerConnect(base_player);
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int Plugin_PlayerDisconnect(base_player);
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int Plugin_PlayerEntered(base_player);
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void Plugin_PlayerObituary(entity, entity, int, bodyType_t, int);
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