Nuclide SDK - an idTech based game development framework
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Marco Hladik a7fc08f857 Footsteps are more unified across BSP versions, can easily be extended
and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
cstrike/data.pk3dir Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
gearbox/data.pk3dir Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
hunger/data.pk3dir Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
logos - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
poke646/data.pk3dir Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt/data.pk3dir Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
src Footsteps are more unified across BSP versions, can easily be extended 2020-04-03 12:12:11 +02:00
tfc/data.pk3dir Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
valve/data.pk3dir Footsteps are more unified across BSP versions, can easily be extended 2020-04-03 12:12:11 +02:00
.gitignore Comitting the new cstrike-branch stuff so far, it's very little but a 2020-03-28 10:56:52 +01:00
default.fmf Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
faq Added FAQ file. :) 2019-12-22 12:24:14 +01:00