nuclide/src
Marco Hladik a7fc08f857 Footsteps are more unified across BSP versions, can easily be extended
and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
..
client Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded 2020-04-02 22:43:37 +02:00
gs-entbase Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded 2020-04-02 22:43:37 +02:00
menu-fn Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded 2020-04-02 22:43:37 +02:00
plugins Manual networking of all base-entities. This shouldn't be necessary, 2020-01-16 05:43:12 +01:00
server Footsteps are more unified across BSP versions, can easily be extended 2020-04-03 12:12:11 +02:00
shared Footsteps are more unified across BSP versions, can easily be extended 2020-04-03 12:12:11 +02:00
vgui Cleaned up warnings. 2020-03-25 17:42:36 +01:00
Makefile Comitting the new cstrike-branch stuff so far, it's very little but a 2020-03-28 10:56:52 +01:00
mk_mapdef.sh Added src/mk_mapdef.sh to generate Radiant compatible entity definition 2019-09-07 05:51:12 +02:00