nuclide/valve/data.pk3dir
Marco Hladik a7fc08f857 Footsteps are more unified across BSP versions, can easily be extended
and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
..
gfx Added missing frag-net logo. 2020-04-01 01:12:00 +02:00
glsl GLSL: Minor work to support dynamic shadows or something. 2020-04-02 22:40:27 +02:00
particles Effect_Blood can now take 'color' as a parameter. Also added some basic 2020-03-24 11:20:21 +01:00
sound Footsteps are more unified across BSP versions, can easily be extended 2020-04-03 12:12:11 +02:00
textures env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
default.cfg Added float(string)Skill_GetValue so we can properly support variable skill 2020-03-26 08:13:23 +01:00
gfx.wad Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
skill.cfg Footsteps are more unified across BSP versions, can easily be extended 2020-04-03 12:12:11 +02:00
skill_valve.cfg Footsteps are more unified across BSP versions, can easily be extended 2020-04-03 12:12:11 +02:00