54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED player_weaponstrip (1 0 0) (-8 -8 -8) (8 8 8)
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Strips the activator of all of its weapons.
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-------- KEYS --------
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"targetname" : Name
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-------- TRIVIA --------
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This entity was introduced in Half-Life (1998).
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*/
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class player_weaponstrip:NSPointTrigger
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{
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void(void) player_weaponstrip;
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virtual void(entity, int) Trigger;
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};
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void
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player_weaponstrip::Trigger(entity act, int unused)
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{
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NSClientPlayer pl;
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if (!(act.flags & FL_CLIENT)) {
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return;
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}
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pl = (NSClientPlayer)act;
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for (int i = 1; i < Weapon_GetCount(); i++) {
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pl.g_items &= ~Weapon_GetBitID(i);
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pl.activeweapon = 0;
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}
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}
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void
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player_weaponstrip::player_weaponstrip(void)
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{
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}
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