/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED player_weaponstrip (1 0 0) (-8 -8 -8) (8 8 8) Strips the activator of all of its weapons. -------- KEYS -------- "targetname" : Name -------- TRIVIA -------- This entity was introduced in Half-Life (1998). */ class player_weaponstrip:NSPointTrigger { void(void) player_weaponstrip; virtual void(entity, int) Trigger; }; void player_weaponstrip::Trigger(entity act, int unused) { NSClientPlayer pl; if (!(act.flags & FL_CLIENT)) { return; } pl = (NSClientPlayer)act; for (int i = 1; i < Weapon_GetCount(); i++) { pl.g_items &= ~Weapon_GetBitID(i); pl.activeweapon = 0; } } void player_weaponstrip::player_weaponstrip(void) { }