nuclide/Source/shared/scihunt
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00
..
items.h Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon! 2019-03-06 14:11:23 +01:00
player.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_cannon.c Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon! 2019-03-06 14:11:23 +01:00
w_chainsaw.c w_chainsaw: move towards the victim you're cutting with that thing. Ala scihunt 2019-03-06 20:23:31 +01:00
w_hammer.c w_hammer: Added missing attack-delay on the serverside... oops. 2019-03-06 17:04:35 +01:00
weapons.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
weapons.h weapon_crossbow: Experimental tests regarding client-side bolts, needs testing 2019-03-15 11:27:57 +01:00