nuclide/Source
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00
..
client - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
gs-entbase - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
menu-fn - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
server - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
shared - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
builtins.h - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
defs.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
entities.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
events.h Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
materials.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
math.h Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00