nuclide/Source/server/valve
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00
..
ammo.cpp Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
client.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
damage.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
defs.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
input.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
item_battery.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
item_healthkit.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
item_longjump.cpp Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
item_suit.cpp Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
items.cpp Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
monster_rat.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
monster_scientist.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
monster_scientist_dead.cpp Added monster_scientist_dead 2019-03-15 11:26:49 +01:00
player.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
rules.c Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
server.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
spawn.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
spectator.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
world_items.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00