nuclide/Source/server
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00
..
cstrike - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
rewolf - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
scihunt - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
valve - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
client.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
cstrike.src File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
defs.h - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
entry.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
flashlight.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
footsteps.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
Makefile Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
rewolf.src - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
scihunt.src - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
server.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
spawn.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
traceattack.c Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon! 2019-03-06 14:11:23 +01:00
valve.src - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
vox.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00