17 lines
374 B
Markdown
17 lines
374 B
Markdown
# Material Command List {#mat_commands}
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### fullbrightMap {#fullbrightMap}
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#### Syntax
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**fullbrightMap <texturepath/texturename>**
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#### Overview
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The texture is essentially a fullbright overlay on top of the
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diffuse/albedomap.
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Not all [Shaders](Shaders.md) support them. In some, like the
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[unlit](unlit.md) shader, the
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[diffusemap](diffusemap.md) is always
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fullbright.
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