nuclide/Documentation/Materials/SurfaceCommands/fullbrightmap.md

17 lines
374 B
Markdown

# Material Command List {#mat_commands}
### fullbrightMap {#fullbrightMap}
#### Syntax
**fullbrightMap <texturepath/texturename>**
#### Overview
The texture is essentially a fullbright overlay on top of the
diffuse/albedomap.
Not all [Shaders](Shaders.md) support them. In some, like the
[unlit](unlit.md) shader, the
[diffusemap](diffusemap.md) is always
fullbright.